In this update2
Full notes
Full Frontline Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there, Vladirien here!
What changed
- Balance
- UI and audio
- Gameplay
Frontline Survivors changes
A small update just dropped mostly focused on accessibility as well as some quality of life changes.
My next game
I take the opportunity of this news post to talk a bit about my next game Frontline Command, on which I have been working for a bit more than a year now!
Frontline Command is an autobattler roguelite, where you play as a general, drafting your troops battle after battle, as the enemy army gets stronger.
The game is set in the same universe as Frontline Survivors, and you will find some known faces among the playable generals.
Frontline Command will release in less than two weeks on 15th of January 2026, so make sure wishlist the game through the link below.
Changelog
Improvements and balance
Added more variation to road tiles
Capture bar color now fluctuates during capture to make camp capture more noticeable
UI is now more dynamic to ensure visibility of interactive elements
Achievements thresholds for "Circle With Me" and "Seek And Destroy" have been a little bit increased to limit situations where too many achievements are unlocked on the first game
Other changes
Updated general portraits to be consistent with Frontline Command
Added link to my Discord for bug reporting & feedback
See you on the Frontline!
Source
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