Full notes
Full Frontline Protocol update
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What changed
- Gameplay
- Events
- Fixes
- UI and audio
- Maps
π§ Roadmap v1.0 Progress
Quality of Life Features: 40% ==> 45%
You can now assign location hotkeys using Ctrl + F1 to F4, and recall them simply with F1 to F4.
The active spawner (including enemy spawners and the frontline) is now clearly displayed on the minimap. Turret and building point selections are also visualized.
β’ Active spawner β’ Enemy spawner β’ Current frontline
β¨ Improvements
All minimap images have been reworked, now also showing the positions of available spawners.
A new quest and quest updates are now communicated more clearly to the player.
Special rewards (from operating plans, missions, or special orders) now appear in a separate, dedicated section on the victory screen, making them easier to notice.
β Balancing
The Missile Master Gun has received a significant buff.
π Bug Fixes
Fixed an issue where the lobby would close immediately if the host left.
Fixed a bug that prevented players from creating or joining a new lobby after a failed lobby join attempt.
Fixed a bug that caused an error message to appear when quitting the game.
Grenade launchers on vehicles and turrets sometimes refused to fire at moving targets β this is now fixed.
Infantry units no longer pause briefly after taking out an enemy.
Turrets and vehicles now switch directly to the next target instead of rotating back to idle first.
Turret rotation is now less juddery, especially at close range.
Fixed an issue where some cards did not receive XP at the end of a match.
Fixed incorrect ping display in the lobby.
Damage numbers are now more clearly visible during combat.
Thanks for joining the free playtest - your feedback helps shape the game with every update!
See you on the battlefield, General Front
Source
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