Full notes
Full Frontline Protocol update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Performance
- Maps
this Update brings a lot of improvements, balancing adjustments, bugfixes and clickable units in combination with a much better in-game wiki, enjoy.
New Features:
Units can now be clicked to show the range of all their weapons. If the in-game wiki is already opened, it will automatically jump to the corresponding unit entry and show detailed information.
Turrets now display their maximum range before playing the card.
Improvements
Overhaul some card images and stats like of units amount, credit cost and rarity.
The in-game wiki has been significantly improved. Unit weapons can now be clicked to get detailed information about each weapon system.
Three cards from the standard deck have been replaced to improve the early game experience. One of the new cards features very strong anti-air capabilities. All players will receive the three new cards: Simple Service, Basic Deployment, and Buddies.
Booster credits rewards for completing a Match have been increased from 100% to 300%.
Card experience rewards for completing a Match have been increased from 100% to 200%.
Player experience rewards for completing a Match have been increased from 100% to 120%.
Increased the amount of credits granted by Deployment Plan from 100% to 300%.
Increased the amount of Player experience granted by Deployment Plan from 100% to 200%.
A display has been added to show when the next Income Tick event will occur.
Income Tick intervals have been reduced from 10s to 7.5s, resulting in noticeably faster gameplay.
All card icons have been enlarged.
The type filter functionality in the deck builder has been changed.
Selecting a Spawner via hotkeys E or Q has been improved. Frontlines are now detected even if they are not exactly in the center of the screen.
The in-game help has been expanded to describe resources (Credits, Supply, and Action Points).
The in-game help for the Deck Builder has been expanded to describe deck strength.
Available deck strength is now displayed more clearly in the Deck Builder.
Various UI icons and animations have been improved.
Difficulty levels have been slightly adjusted.
Several new loading screen tips have been added.
The loading screen has been slightly modified.
Bug Fixes
A bug in the level display at the end of a match has been fixed.
The influence display during base capture has been corrected.
Slot displays for turrets and buildings were incorrectly shown and have been fixed.
The card indicator now updates immediately after drawing a card.
Quest system intervals have been corrected.
A problem has been fixed that caused units to get stuck.
The tooltip when inserting a Deployment Plan has not been updated.
The tooltip when inserting a Special Order has not been updated.
Fixed a few crashes to desktop errors.
The position of the life circle for all units moving upward has been corrected.
A bug has been fixed that caused vehicles not to return to their normal speed.
A bug in audio playback has been fixed.
See you on the battlefield, General Front
Source
Changelog.gg summarizes and formats this update. How we read updates.
