Full notes
Full Frontline Logistics: Isarian Warfare update
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What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Frontline Logistics: Isarian Warfare changes
Added new town settlement type (new save)
Reduced squad spawn count for large enemy FOBs (about 30%-50% of original), increased daily available GMI for small FOBs (new save)
Enemies will try to avoid the player's kill zone during their next attack
Increased chance for enemies to spawn more advanced squads
Reduced vehicle malfunction chance when firing
Added generator to enemy FOB loot (as long as it wasn't destroyed by shelling)
Squad level will affect recovery speed when suppressed
Explosions will damage adjacent building exteriors (when blast radius is sufficient to affect adjacent plots)
Optimized shadow appearance effects
Optimized GPU rendering performance
Fixed issue where parking spots would not display on selected plots under certain conditions
Fixed error when no parking spot was found after repairing a vehicle
Fixed incorrect rain drop effects
Fixed issue where duplicate soldier names could appear (existing duplicates cannot be fixed)
Fixed issue where squads could still move while suppressed
Fixed error where squads would show untrained weapon warnings after each load
Fixed collision issues with certain trees
Fixed issue where squads would not attack discovered enemies in some cases
Fixed issue where enemies could be duplicated after loading in certain situations
Fixed incorrect UI fonts for some interfaces
Fixed abnormally generated enemy defensive positions
Fixed issue where first aid point UI would not display available supplies
Removed some useless data from save files
Source
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