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Steam News19 March 20263mo ago

Patch - 2026.03.19

Refactored Save Data Structure, Greatly Improved Save/Load Speed Rewrote Enemy Spawn System, Enemies Can Now Use Vehicles Enemies Now Consume Supplies From FOB Added Supply Convoys Between Enemy FOBs Enemy FOBs Cut Off

Full notes

Full Frontline Logistics: Isarian Warfare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes10 additions8 changes0 removals
  • Gameplay
  • Balance
  • Events
  • Performance
  • Fixes
  • UI and audio
changedRefactored Save Data Structure, Greatly Improved Save/Load Speed
addedRewrote Enemy Spawn System, Enemies Can Now Use Vehicles
changedEnemies Now Consume Supplies From FOB
addedAdded Supply Convoys Between Enemy FOBs
addedEnemies Can Now Call Vehicle Support
addedEnemy Numbers No Longer Scale Blindly, Elite Squads Added At High Strength Levels

Frontline Logistics: Isarian Warfare changes

changedRefactored Save Data Structure, Greatly Improved Save/Load Speed
addedRewrote Enemy Spawn System, Enemies Can Now Use Vehicles
changedEnemies Now Consume Supplies From FOB
addedAdded Supply Convoys Between Enemy FOBs
addedEnemies Can Now Call Vehicle Support

Refactored Save Data Structure, Greatly Improved Save/Load Speed

Rewrote Enemy Spawn System, Enemies Can Now Use Vehicles

Enemies Now Consume Supplies From FOB

Added Supply Convoys Between Enemy FOBs

Enemy FOBs Cut Off From Supply Will Not Receive Regular Reinforcements

Enemies With Blocked Supply Lines Will Attempt Airdrop Requests

Enemies May Deploy Using Vehicles During Missions

Enemies Can Now Call Vehicle Support

Enemies Prefer Setting Observation And Defense Points At Crossroads And High Ground

Enemy Numbers No Longer Scale Blindly, Elite Squads Added At High Strength Levels

Further Reduced Enemy Clustering At The Same Location (Not Fully Preventable)

New Policy: Allow Adjusting Rear Supply Amount

New Scene Building: Town Train Station (Placeholder)

Limited Transport Capacity Of Rear Supplies

Artillery Can Now Destroy Supplies, Wounded And Corpses

Expanded Soldier Remains System With Body Bags And Identification

Added Returned Cargo Type With GMI Reward After Delivery To Initial FOB

Mines In Enemy Trenches Are Automatically Cleared

Enemy Trenches Are Now Dug Only After Squad Arrival

Emplaced Weapon Kills Now Grant Shared Squad Experience

Added Auto Save Toggle

Added Vehicle Out Of Fuel Status Icon

Allow Adjusting Rear Supply Transport Priority

Allow Adjusting Production Task Priority

Optimized Production Facility Logic, Improved FPS

No Morale Penalty From Nearby Minefields Inside Buildings

Reduced Probability Of Supply Loss Events

Engineer Morale Loss In Minefields Halved

Allow Discarding Specific Supply Amount Directly In FOB

Vehicles Automatically Unload Wounded At FOB

Only Active Vehicles Receive Standard Supplies

Squads Only Stationed At FOBs With Barracks Office

Fixed Enemy Detection Not Refreshing After Weather Changes

Fixed Various UI Text Errors

Fixed Cooperative Combat Buff Calculation Error

Fixed Excessive Level 1 Trench Generation

Fixed Transport Frequency Not Saving In Supply Orders

Fixed Vehicle Assignment Lost After Loading

Fixed Enemy Death In Player FOB Becoming Player Corpse

Fixed Rare Save Loss Issue

Fixed Marker Tool Error While Selecting Units

Fixed Rear Supply Not Updating After Friendly Deaths

Fixed Enemy Not Repositioning Defense On Return

Fixed Ability To Set Enemy Engineering Points

Fixed Some Buffs Not Expiring Correctly

Fixed Vehicle Moving Abnormally Slow Issue

Fixed Deleting Collection Point Removing Airdrop Point

Fixed Rare Enemy FOB Not Spawning

Fixed Missing Ground Drops After Loading

Fixed Some UI Text Overflow Issues

Fixed Enemy FOB Instantly Spawning New Squads

Source

Steam News / 19 March 2026

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