Full notes
Full Frontline Logistics: Isarian Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Performance
- Fixes
- UI and audio
Frontline Logistics: Isarian Warfare changes
Refactored Save Data Structure, Greatly Improved Save/Load Speed
Rewrote Enemy Spawn System, Enemies Can Now Use Vehicles
Enemies Now Consume Supplies From FOB
Added Supply Convoys Between Enemy FOBs
Enemy FOBs Cut Off From Supply Will Not Receive Regular Reinforcements
Enemies With Blocked Supply Lines Will Attempt Airdrop Requests
Enemies May Deploy Using Vehicles During Missions
Enemies Can Now Call Vehicle Support
Enemies Prefer Setting Observation And Defense Points At Crossroads And High Ground
Enemy Numbers No Longer Scale Blindly, Elite Squads Added At High Strength Levels
Further Reduced Enemy Clustering At The Same Location (Not Fully Preventable)
New Policy: Allow Adjusting Rear Supply Amount
New Scene Building: Town Train Station (Placeholder)
Limited Transport Capacity Of Rear Supplies
Artillery Can Now Destroy Supplies, Wounded And Corpses
Expanded Soldier Remains System With Body Bags And Identification
Added Returned Cargo Type With GMI Reward After Delivery To Initial FOB
Mines In Enemy Trenches Are Automatically Cleared
Enemy Trenches Are Now Dug Only After Squad Arrival
Emplaced Weapon Kills Now Grant Shared Squad Experience
Added Auto Save Toggle
Added Vehicle Out Of Fuel Status Icon
Allow Adjusting Rear Supply Transport Priority
Allow Adjusting Production Task Priority
Optimized Production Facility Logic, Improved FPS
No Morale Penalty From Nearby Minefields Inside Buildings
Reduced Probability Of Supply Loss Events
Engineer Morale Loss In Minefields Halved
Allow Discarding Specific Supply Amount Directly In FOB
Vehicles Automatically Unload Wounded At FOB
Only Active Vehicles Receive Standard Supplies
Squads Only Stationed At FOBs With Barracks Office
Fixed Enemy Detection Not Refreshing After Weather Changes
Fixed Various UI Text Errors
Fixed Cooperative Combat Buff Calculation Error
Fixed Excessive Level 1 Trench Generation
Fixed Transport Frequency Not Saving In Supply Orders
Fixed Vehicle Assignment Lost After Loading
Fixed Enemy Death In Player FOB Becoming Player Corpse
Fixed Rare Save Loss Issue
Fixed Marker Tool Error While Selecting Units
Fixed Rear Supply Not Updating After Friendly Deaths
Fixed Enemy Not Repositioning Defense On Return
Fixed Ability To Set Enemy Engineering Points
Fixed Some Buffs Not Expiring Correctly
Fixed Vehicle Moving Abnormally Slow Issue
Fixed Deleting Collection Point Removing Airdrop Point
Fixed Rare Enemy FOB Not Spawning
Fixed Missing Ground Drops After Loading
Fixed Some UI Text Overflow Issues
Fixed Enemy FOB Instantly Spawning New Squads
Source
Changelog.gg summarizes and formats this update. How we read updates.
