Full notes
Full Frontline Logistics: Isarian Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Frontline Logistics: Isarian Warfare changes
Fixed an issue where too many enemy vehicles could spawn.
Fixed an issue where dead units could still be considered valid attack targets.
Optimized the bridge generation algorithm.
Vehicles that are unable to move can no longer tow other vehicles.
Optimized several aspects of vehicle interaction logic.
Fixed an issue where enemy FOB icons would not be displayed.
Fixed an issue where all supplies in enemy FOBs could disappear after loading under certain circumstances.
Fixed an issue causing enemy vehicles to become invisible.
Reduced loading stutter when opening late-game save files.
Updated some Polish translations.
Improved overall frame rate performance.
Fixed an issue where wounded personnel could fall out of vehicles while moving.
Fixed a logic error in wounded personnel UI interactions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
