Full notes
Full Frontline Logistics: Isarian Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Performance
- Balance
- UI and audio
Frontline Logistics: Isarian Warfare changes
Added River, Shallow Water, Marshland, Reed Thicket Terrain
Added Fish Capture And Cooking Content
Added Field Bathhouse Facility
Added Smoke Accumulation Mechanic, Allowing Some Artillery Strikes To Generate Smoke Obscuration For Improved Visual Consistency.
Added Weather Changes And Their Impact On The Battlefield Environment
Added Event Notification For Enemy Withdrawal
Added Event Notification For Enemy Reinforcements
Added Layer Display Filter When Pressing ALT Key
Improved Save Stability
Added Map Preview When Creating New Campaign
Added Psychological Stress For Infantry In Minefields
Added Morale Bonus For Eliminating Enemies, Significantly Reduced Duration To Better Reflect Adrenaline Surges During Intense Combat.
Updated Localization Text
Squads Now Must Stop Inside FOB To Set It As Current Stationed FOB Instead Of Just Passing Through
Enemy Primary Weapons Temporarily Adjusted To Have No Ammunition Consumption
Miscellaneous Event Notifications Can Now Be Cancelled With Right Click
Mine Clearing Changed To "Automatic Clearance After Detection"
Mine Clearing Tasks Set As Highest Priority Among Engineering Tasks By Default
Reduced Number Of Bandages Carried By Work Facility Teams
Mines Will No Longer Spawn At Enemy Garrisoned Positions
Reduced Limb Bleeding Amount
Off-Map Artillery Impact Area Now Includes Deviation Caused By Excessive Distance
Personnel Exceeding Company Strength Will No Longer Receive Standard Rations
Fixed Issue Where Casualty Markers On Tiles Did Not Display After Loading
Fixed Issue Preventing Creation Of Battle Report Save Folder Under Certain Conditions
Fixed Display Issues With Dead Unit UI
Fixed Save Index File Corruption Caused By Unknown Issues
Fixed Inconsistency Between Attack Location And Artillery Preparation Location
Fixed Issue Where Critically Wounded Units Did Not Bleed
Fixed Issue Where Squad Movement Traces Remained On Operation Map
Fixed Issue Where Squad UI Appeared On Loading Screen
Fixed Issue Preventing Building Capture Under Certain Conditions
Fixed Issue Where Units Remained Stuck In Aiming State
Source
Changelog.gg summarizes and formats this update. How we read updates.
