In this update4
Full notes
Full Frontline Fury - Trenches, Mud & Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- UI and audio
- Gameplay
Frontline Fury - Trenches, Mud & Blood changes
General Fixes & Improvements:
- Melee AnimationsFixed an issue where melee enemies would run toward the player with their hands still down.
- Physics AssetsAdded physics materials to map assets for more realistic footsteps and bullet impact effects.
- Footsteps SoundsIntroduced new footstep sound effects for mud, metal, wood, gravel, and dirt surfaces.
Gameplay Adjustments:
- Melee AttacksAdjusted to have a wider area of effect for better combat consistency.
- Loot BoxesReworked the opening sequence and added a new open sound effect for better feedback.
- RollingAdded a dedicated rolling sound effect for improved immersion.
UI & Weapon System Updates:
Weapon Menu:
Now features a comparison system that highlights differences in damage, fire rate, deflection, and magazine size when hovering over weapons compared to the currently equipped one.
Added a magazine size indicator in weapon details.
Expanded weapon information for better clarity.
Audio & Visual Enhancements:
- ConsolesUpdated with a new mesh, information indicator, and use sound effect for better interaction.
- Enemy Death SequenceChanged from dissolving effect to a fast scale-down effect for improved visual impact.
- Sound SettingsReduced ambient and music volume by 50% for better balance.
We’re constantly working to improve Frontline Fury: Trenches, Mud & Blood and would love to hear your thoughts! Join our Discord community to share feedback, report bugs, and connect with fellow soldiers:
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Your input helps shape the battlefield—see you on the front lines!
Source
Changelog.gg summarizes and formats this update. How we read updates.
