Full notes
Full Frontline: Assault Corps WW2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
Frontline: Assault Corps WW2 changes
Welcome, commanders! We’ve deployed a fresh update to enhance your tactical experience. Here’s what’s new in the field:
New Features
-Added Tool Tips: Get the intel you need on the fly!
Tool tips now available for
-Terrain Type - Know your ground advantage.
-Mission Objectives - Stay on target.
-Help- in game - Quick guidance for rookies and vets alike.
-Unit Interface
-Combat Status & Indirect Fire
Gameplay Updates: -UI Overhaul: Selected units now have their UI locked ON - no more guesswork in the heat of battle.
-Infantry Scaling: Reduced infantry size on the map by 85% for cleaner visuals and smoother command.
-Unit Selection FX: Added slick new effects when selecting your squads
-Performance Boost and Frame rate stabilized at a silky 60 FPS - engage without lag.
Bug Fixes: -Option Menu Crash: Resolved an issue where the game would exit unexpectedly in the options menu - Options.
-Fog of War Fixes: -Tool tips no longer reveal AI secrets through the fog. Unit behavior stays hidden until you’ve earned the intel.
-Attack UI: Ammo Trucks now properly display their attack interface - resupply and retaliate!
-General Polish: Squashed various bugs and tweaked systems for a tighter experience.
Thank you, friends!
Source
Changelog.gg summarizes and formats this update. How we read updates.
