Full notes
Full Frontline: Assault Corps WW2 update
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What changed
- Compatibility
- Gameplay
- Maps
- Balance
- UI and audio
Frontline: Assault Corps WW2 changes
HEY FRIENDS! π
Skirmish MODE is finally here (Beta)
**What you can do now:**
Fight head-to-head against ANY country! USA vs USA, UK vs URSS, or mix it up however you like for endless fun.
5 Difficulty levels: Recruit, Corporal, Sergeant, Lieutenant, all the way to Captain. These tweak how the AI moves, attacks, strategizes, and spends resources.
**Loadout Mode**: Pick your year from 1939-1945 to set the battlefield.
**Resources Mode**: Low, Med, or High β your call!
**Deployment**: Auto for quick starts, or Manual if you wanna get tactical.
**Score to WIN**: Set how many Victory Points you need to claim victory.
**Fresh Features Dropping In:**
**Assault Zones**: Battle for zone control in Skirmish β hold it each turn for +10 Control Points. Super intense!
**New Combat Modifiers**: Tracked, Stunned, On Fire, Engine Damage, Turret Damage. They take turns to fix and mess with your units' groove.
**AOE Damage**: Watch chain explosions when units go boom β satisfying chaos!
**Smarter AI**: Thinks deeper and gets more aggressive based on difficulty.
**Unit Deployment by Year**: Jump to 1945 for the full arsenal.
**LOS Limits for Buildings**: No more shooting through walls β fair play!
**Chronological Recruitment**: Some units need a few turns to unlock (yellow marker + handy UI popup).
**UI Polish & Damage Overhauls**: Looks and feels way smoother.
**Bug Squashes & Tweaks**: Everything's running buttery now.
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Thanks for hanging in there, friends! Drop your thoughts, feedback, or wild ideas below β I'm all ears and ready to tweak based on your feedback.
Right now, we've got 10 maps in Skirmish, but I'm aiming for 20-30 more depending on how much you dig it.
Cheers! π»
Ionut
Source
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