Full notes
Full Frontiers Reach update
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What changed
- Gameplay
- Fixes
- Maps
- Performance
Frontiers Reach changes
This is a small issue that is aimed at addressing a few key concerns.
Modified Third Person Perspective enemy markers to always be on when tracking a target. Previously they would toggle off once their tracked target was in camera view. Also added a few more to increase the number of trackable targets in this perspective.
Fixed an issue with look controls on joystick/HOTAS. Should now be bound to the correct axis.
Fixed an issue where the throttle readout would show decimals up to 8 places on some machines.
Added Baked Occlusion Culling to all planetary maps as a temporary performance fix. Still waiting on some critical pieces of technology to fall into place before converting all planetary terrain from built in Unity Terrain to standard Mesh Objects.
Added LODs to Cockpit Instruments so that they will not render when in Third Person Perspective.
Added a toggle to allow users to change the throttle axis mode from -1 to 1, to 0 - 1 throttle calibration. I have no 0 -1 throttle in house to test this so I have no idea if this is going to work but everything seems fine on my end.
Source
Changelog.gg summarizes and formats this update. How we read updates.
