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Steam News15 March 20251y ago

Update to Version 1.3.031525

This is a small issue that is aimed at addressing a few key concerns. Modified Third Person Perspective enemy markers to always be on when tracking a target.

Full notes

Full Frontiers Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions1 change0 removals
  • Gameplay
  • Fixes
  • Maps
  • Performance
changedModified Third Person Perspective enemy markers to always be on when tracking a target. Previously they would toggle off once their tracked target was in camera view. Also added a few more to increase the number of trackable targets in this perspective.
fixedFixed an issue with look controls on joystick/HOTAS. Should now be bound to the correct axis.
fixedFixed an issue where the throttle readout would show decimals up to 8 places on some machines.
addedAdded Baked Occlusion Culling to all planetary maps as a temporary performance fix. Still waiting on some critical pieces of technology to fall into place before converting all planetary terrain from built in Unity Terrain to standard Mesh Objects.
addedAdded LODs to Cockpit Instruments so that they will not render when in Third Person Perspective.
addedAdded a toggle to allow users to change the throttle axis mode from -1 to 1, to 0 - 1 throttle calibration. I have no 0 -1 throttle in house to test this so I have no idea if this is going to work but everything seems fine on my end.
Added a toggle to allow users to change the throttle axis mode-11Added a toggle to allow users to change the throttle axis mode increased, buff

Frontiers Reach changes

changedModified Third Person Perspective enemy markers to always be on when tracking a target. Previously they would toggle off once their tracked target was in camera view. Also added a few more to increase the number of trackable targets in this perspective.
fixedFixed an issue with look controls on joystick/HOTAS. Should now be bound to the correct axis.
fixedFixed an issue where the throttle readout would show decimals up to 8 places on some machines.
addedAdded Baked Occlusion Culling to all planetary maps as a temporary performance fix. Still waiting on some critical pieces of technology to fall into place before converting all planetary terrain from built in Unity Terrain to standard Mesh Objects.
addedAdded LODs to Cockpit Instruments so that they will not render when in Third Person Perspective.

This is a small issue that is aimed at addressing a few key concerns.

  • Modified Third Person Perspective enemy markers to always be on when tracking a target. Previously they would toggle off once their tracked target was in camera view. Also added a few more to increase the number of trackable targets in this perspective.

  • Fixed an issue with look controls on joystick/HOTAS. Should now be bound to the correct axis.

  • Fixed an issue where the throttle readout would show decimals up to 8 places on some machines.

  • Added Baked Occlusion Culling to all planetary maps as a temporary performance fix. Still waiting on some critical pieces of technology to fall into place before converting all planetary terrain from built in Unity Terrain to standard Mesh Objects.

  • Added LODs to Cockpit Instruments so that they will not render when in Third Person Perspective.

  • Added a toggle to allow users to change the throttle axis mode from -1 to 1, to 0 - 1 throttle calibration. I have no 0 -1 throttle in house to test this so I have no idea if this is going to work but everything seems fine on my end.

Source

Steam News / 15 March 2025

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