HomeGamesUpdatesPricingMethodology
Steam News12 November 20257mo ago

Demo Update - v0.04.008

Changelog Features - Dropship fly-bies - New incoming wave VFX - Always on ground explosion decals Improvements - Added Darn mines explosion SFX - First objectives display delay - New objectives UIFX - First 3 waves spa

Full notes

Full Frontier Control : Invasion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedFeatures - Dropship fly-bies - New incoming wave VFX - Always on ground explosion decals
addedImprovements - Added Darn mines explosion SFX - First objectives display delay - New objectives UIFX - First 3 waves spawns are now all different
fixedFixes - Fixed Gatlars being pushed by other enemies while shooting - Fixed Gatlars sliding after shooting - Fixed tactical pause UI not localized to french - Fixed ungarrison sound not playing when exiting props - Fixed camera move speed being affected by framerate - Fixed Darn mines VFX being rendered under the ground - Fixed fire particles being visible through the fog of war - Fixed enemies being stuck in drop pods

Frontier Control : Invasion changes

addedFeatures - Dropship fly-bies - New incoming wave VFX - Always on ground explosion decals
addedImprovements - Added Darn mines explosion SFX - First objectives display delay - New objectives UIFX - First 3 waves spawns are now all different
fixedFixes - Fixed Gatlars being pushed by other enemies while shooting - Fixed Gatlars sliding after shooting - Fixed tactical pause UI not localized to french - Fixed ungarrison sound not playing when exiting props - Fixed camera move speed being affected by framerate - Fixed Darn mines VFX being rendered under the ground - Fixed fire particles being visible through the fog of war - Fixed enemies being stuck in drop pods

Changelog

Features - Dropship fly-bies - New incoming wave VFX - Always on ground explosion decals

Improvements - Added Darn mines explosion SFX - First objectives display delay - New objectives UIFX - First 3 waves spawns are now all different

Fixes - Fixed Gatlars being pushed by other enemies while shooting - Fixed Gatlars sliding after shooting - Fixed tactical pause UI not localized to french - Fixed ungarrison sound not playing when exiting props - Fixed camera move speed being affected by framerate - Fixed Darn mines VFX being rendered under the ground - Fixed fire particles being visible through the fog of war - Fixed enemies being stuck in drop pods

Source

Steam News / 12 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.