What changed
1 fix2 additions0 changes0 removals
addedFeatures - New camera move speed and panning setting - Keepos can now sometimes drop titanium - Added falling leaves VFX to trees
addedImprovements - Juggernaut suit move speed increased (1.5 => 1.75) - Improved crash site explosion VFX - Reduced medusas attack range (2 => 1.3) - Increased health generation delay for under construction structures (0.5 => 2) - Improved selection and interaction detection for all interactables - Improved crash sites prop cleaning upon generation - Delayed units firing rate when garrisoned to prevent shooting sounds from playing all at once - Increased crash sites experience drop (1200 => 2000) - Reduced siren sound loudness - Dead enemies and structures now have a grey tint to improve clarity - Improved drop pods explosion VFX - Added resource name to resource info panels - Added some UI gizmos to show the player where he's panning the camera from - Improved dropships thrusters VFX - Reworked sirens shader
fixedFixes - Fixed crash sites not having a selection icon - Fixed medusas ragdolls missing some model parts - Fixed suit passive skills french localization missing - Fixed medusa wave counter being incorrect upon destroying drop pods
Frontier Control : Invasion changes
addedFeatures - New camera move speed and panning setting - Keepos can now sometimes drop titanium - Added falling leaves VFX to trees
addedImprovements - Juggernaut suit move speed increased (1.5 => 1.75) - Improved crash site explosion VFX - Reduced medusas attack range (2 => 1.3) - Increased health generation delay for under construction structures (0.5 => 2) - Improved selection and interaction detection for all interactables - Improved crash sites prop cleaning upon generation - Delayed units firing rate when garrisoned to prevent shooting sounds from playing all at once - Increased crash sites experience drop (1200 => 2000) - Reduced siren sound loudness - Dead enemies and structures now have a grey tint to improve clarity - Improved drop pods explosion VFX - Added resource name to resource info panels - Added some UI gizmos to show the player where he's panning the camera from - Improved dropships thrusters VFX - Reworked sirens shader
fixedFixes - Fixed crash sites not having a selection icon - Fixed medusas ragdolls missing some model parts - Fixed suit passive skills french localization missing - Fixed medusa wave counter being incorrect upon destroying drop pods
Changelog
Features - New camera move speed and panning setting - Keepos can now sometimes drop titanium - Added falling leaves VFX to trees
Improvements - Juggernaut suit move speed increased (1.5 => 1.75) - Improved crash site explosion VFX - Reduced medusas attack range (2 => 1.3) - Increased health generation delay for under construction structures (0.5 => 2) - Improved selection and interaction detection for all interactables - Improved crash sites prop cleaning upon generation - Delayed units firing rate when garrisoned to prevent shooting sounds from playing all at once - Increased crash sites experience drop (1200 => 2000) - Reduced siren sound loudness - Dead enemies and structures now have a grey tint to improve clarity - Improved drop pods explosion VFX - Added resource name to resource info panels - Added some UI gizmos to show the player where he's panning the camera from - Improved dropships thrusters VFX - Reworked sirens shader
Fixes - Fixed crash sites not having a selection icon - Fixed medusas ragdolls missing some model parts - Fixed suit passive skills french localization missing - Fixed medusa wave counter being incorrect upon destroying drop pods