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Steam News24 August 20205y ago

Patch Notes - August 24

This patch addresses some gameplay quality of life issues, improves performance, and various minor tweaks.

Full notes

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What changed

0 fixes2 additions4 changes0 removals
  • Performance
  • Store
  • Maps
  • UI and audio
  • Compatibility
changedThis patch addresses some gameplay quality of life issues, improves performance, and various minor tweaks.
changedGameplay - if reduced to a single crew member, an emergency crew member can be purchased from Upgrades - there is now a confirmation prompt when launching if it would leave a crewmember behind - the price of Hunker Down was increased - rescued crew members will be in a random mode - enemies should be less likely to spawn directly on top of each other
changedGraphics - improved performance on lower end hardware, particularly in the Forest biome - fix a small graphical artifact caused by health bars and progress gauges - the ship tail lights have been repaired
addedUI - Engineer constructs display an Engineer icon if they require work to build or deconstruct - action bar now indicates disabled and active states - fix action bar remaining on screen after selected construct is cancelled - fix auto harvester icon on Engineer action bar - added a short transition graphic when landing on a planet
addedAudio - sounds are muted when game paused - fix incorrectly offset sound emitter on Firebutt enemies - added various missing sound confirmations on button clicks
changedController Support - UI can be navigated with the dpad - keyboard/mouse mode switch buttons are hidden and replaced with a dpad graphic when using a controller - targeting reticle now rotates slowly

This patch addresses some gameplay quality of life issues, improves performance, and various minor tweaks.

Gameplay - if reduced to a single crew member, an emergency crew member can be purchased from Upgrades - there is now a confirmation prompt when launching if it would leave a crewmember behind - the price of Hunker Down was increased - rescued crew members will be in a random mode - enemies should be less likely to spawn directly on top of each other

Graphics - improved performance on lower end hardware, particularly in the Forest biome - fix a small graphical artifact caused by health bars and progress gauges - the ship tail lights have been repaired

UI - Engineer constructs display an Engineer icon if they require work to build or deconstruct - action bar now indicates disabled and active states - fix action bar remaining on screen after selected construct is cancelled - fix auto harvester icon on Engineer action bar - added a short transition graphic when landing on a planet

Audio - sounds are muted when game paused - fix incorrectly offset sound emitter on Firebutt enemies - added various missing sound confirmations on button clicks

Controller Support - UI can be navigated with the dpad - keyboard/mouse mode switch buttons are hidden and replaced with a dpad graphic when using a controller - targeting reticle now rotates slowly

Source

Steam News / 24 August 2020

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