Full notes
Full From Orbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Store
- Maps
- UI and audio
- Compatibility
This patch addresses some gameplay quality of life issues, improves performance, and various minor tweaks.
Gameplay - if reduced to a single crew member, an emergency crew member can be purchased from Upgrades - there is now a confirmation prompt when launching if it would leave a crewmember behind - the price of Hunker Down was increased - rescued crew members will be in a random mode - enemies should be less likely to spawn directly on top of each other
Graphics - improved performance on lower end hardware, particularly in the Forest biome - fix a small graphical artifact caused by health bars and progress gauges - the ship tail lights have been repaired
UI - Engineer constructs display an Engineer icon if they require work to build or deconstruct - action bar now indicates disabled and active states - fix action bar remaining on screen after selected construct is cancelled - fix auto harvester icon on Engineer action bar - added a short transition graphic when landing on a planet
Audio - sounds are muted when game paused - fix incorrectly offset sound emitter on Firebutt enemies - added various missing sound confirmations on button clicks
Controller Support - UI can be navigated with the dpad - keyboard/mouse mode switch buttons are hidden and replaced with a dpad graphic when using a controller - targeting reticle now rotates slowly
Source
Changelog.gg summarizes and formats this update. How we read updates.
