Full notes
Full From Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Changelog:
Wheel Menu:
- changed dead zone for mouse
- when player stats is full
(eg: healthkit), consumable item it will be not used - playing propper sound by action (if consumable item is or not used, gear item on/off) - added empty weapon icon when player doesnt have weapons - visibility of baterry icon were fixed - can be closed and open by same key - fixed issue, when gear percentage was not shown - fixed selection sound - it wasnt affected if player lowered sound volume
Crafting Table: - fixed issue, when gear item were possible to repair always (even when was 100 percent or player doesnt have resources) - battery is now turned off automatically when player starts interact with crafting table
Weapon storage: - force unequip - fixed issue when player have weapons in hands, and weapon icons were not shown properly during unequip animation - fixed issue when meelee weapons when menu choose wrong weapon in the player's inventory or broke meelee action
Baterry: - change consumption to drain 0.6 per second - battery mesh is snapped to character belt properrly now
HUD: - HUD Meelee weapons icon visiblity was changed (now should not be hidden with player weapons) - when battery is on, energy hud icon have different color
Other: - fixed interaction info was displayed during the interaction - interactive objects around the portal are now switched to interact correctly with item selection (previously they were checked automatically which was confusing) - removed duplicate letter name - fixed hidden colisions at generator - escape should not open Pause menu when weapon pickup message is shown - added particle effect to Egypt enemies - change default antialiasing value to MSAA (TSR in native mode is expensive) - remove freaking "custom overlay" text from crafting bench - rename "saved list" in load menu to "load list"
+ environment fixes
Source
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