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Steam News27 October 20241y ago

Patch Early Acess v 1.0.6

Fixes: Menu system: - Fixed bugs in Menu system, when player pressed Escape (or gamepad button) in various menu except Paused menu, caused mismatch or blocked input for opening inventory.

Full notes

Full From Hell update

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What changed

2 fixes0 additions0 changes0 removals
  • UI and audio
  • Gameplay
fixedFixes: Menu system: - Fixed bugs in Menu system, when player pressed Escape (or gamepad button) in various menu except Paused menu, caused mismatch or blocked input for opening inventory. - hide HUD when Inventory, Crafting/Shopping, choosing item or weapon storage box menu is opened.
fixedAi should respect door as dynamic obstacles (can go through opened door). - Player shotgun belt now have correct amount of 12 gauge ammo, that player have in inventory. - Jerrycan at generatoris now showing in player hands only when used generator. - fixed collisions at stair in library. - fixed opened door at dining room when showed interaction icon even were opened and not interactive. - fixed door with lock and cables at Art room that were possible used repeatedly. - when game was loaded at egypt, portal was closed. Player cant go back to mansion. - hide trigger in game at portal (visible pink lines). - fixed items at bathroom that was hard to pickup. - Remove "Letter:" from letter names. - items after pickup should not be showed in player hands. - edit navigation for AI. - fixed chandelier at Foyer, that clipped to attic and block spiders. - removed the animation of the interactive icon (navigation icon for interaction sometime did not appear on interactive objects). - added effects for igniting solid fuel in library. - added hint to player manual letter: double press lead to kick it, fater movement = higher jump. - added hint to pause menu, that saving is only through typewritter. - fixed typewritter animation, that was played after interaction.

Fixes: Menu system: - Fixed bugs in Menu system, when player pressed Escape (or gamepad button) in various menu except Paused menu, caused mismatch or blocked input for opening inventory. - hide HUD when Inventory, Crafting/Shopping, choosing item or weapon storage box menu is opened.

- Ai should respect door as dynamic obstacles (can go through opened door). - Player shotgun belt now have correct amount of 12 gauge ammo, that player have in inventory. - Jerrycan at generatoris now showing in player hands only when used generator. - fixed collisions at stair in library. - fixed opened door at dining room when showed interaction icon even were opened and not interactive. - fixed door with lock and cables at Art room that were possible used repeatedly. - when game was loaded at egypt, portal was closed. Player cant go back to mansion. - hide trigger in game at portal (visible pink lines). - fixed items at bathroom that was hard to pickup. - Remove "Letter:" from letter names. - items after pickup should not be showed in player hands. - edit navigation for AI. - fixed chandelier at Foyer, that clipped to attic and block spiders. - removed the animation of the interactive icon (navigation icon for interaction sometime did not appear on interactive objects). - added effects for igniting solid fuel in library. - added hint to player manual letter: double press lead to kick it, fater movement = higher jump. - added hint to pause menu, that saving is only through typewritter. - fixed typewritter animation, that was played after interaction.

Source

Steam News / 27 October 2024

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