Full notes
Full From Hell update
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What changed
- UI and audio
- Gameplay
Fixes: Menu system: - Fixed bugs in Menu system, when player pressed Escape (or gamepad button) in various menu except Paused menu, caused mismatch or blocked input for opening inventory. - hide HUD when Inventory, Crafting/Shopping, choosing item or weapon storage box menu is opened.
- Ai should respect door as dynamic obstacles (can go through opened door). - Player shotgun belt now have correct amount of 12 gauge ammo, that player have in inventory. - Jerrycan at generatoris now showing in player hands only when used generator. - fixed collisions at stair in library. - fixed opened door at dining room when showed interaction icon even were opened and not interactive. - fixed door with lock and cables at Art room that were possible used repeatedly. - when game was loaded at egypt, portal was closed. Player cant go back to mansion. - hide trigger in game at portal (visible pink lines). - fixed items at bathroom that was hard to pickup. - Remove "Letter:" from letter names. - items after pickup should not be showed in player hands. - edit navigation for AI. - fixed chandelier at Foyer, that clipped to attic and block spiders. - removed the animation of the interactive icon (navigation icon for interaction sometime did not appear on interactive objects). - added effects for igniting solid fuel in library. - added hint to player manual letter: double press lead to kick it, fater movement = higher jump. - added hint to pause menu, that saving is only through typewritter. - fixed typewritter animation, that was played after interaction.
Source
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