Full notes
Full Friki update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Maps
General - Many rooms across all maps have been resized to be more realistic. - Some rooms have been tweaked to be more symmetrical and rectangular. (no more "L" shaped rooms) - Most textures have been replaced or tweaked to improve graphics overall. - All furniture, decorations, and spawn points have been completely rebuilt. - Global illumination and reflections are now using Lumen. Increasing quality across the board. - More unique doors.
Litchfield - Reduced the distance between the tent and front entrance. - Front entrance now leads into a foyer that branches into two separate hallways and the living room. - Basement entrance is now flipped on the opposite side of the stairs, in one of the new hallways. - Kitchen no longer has a dedicated door and is more open. - Upstairs hallway is no longer an "L" shape that bends around the stairs, and instead is straight. - Moved upstairs bathroom to the opposite side of the guest bedroom.
Independence Street - Moved tent location directly in front of the front porch, moved porch stairs to front. - The closet to the right of the front entrance has been removed, opening up the kitchen once again. - Both the living room and hallway leading to it have been combined into one room. - Upstairs hallway is now less narrow.
Old Mill - Added beams to the ceiling. - Moved the entrance to the downstairs bathroom and laundry room to the hallway. - Aligned upstairs hallway. - Reduced the size of the basement by 50%. - Removed the doorway that connects the living room and dining room.
Lake Martin - Added new ceiling and beams. - Merged the pantry, hallway, and laundry room into one room. - Increased size of the room with the basement stairs. - Reduced the size of the basement by 50%.
Pleasant Ridge - Downstairs hallway entrance is now connected to the foyer instead of the kitchen.
Lobby - Added new lobby. - Added desks for each player. Customization functionality will come at a later time. - Added new interactables. - Moved most important interactables such as the vault, command center, shop and FIB records closer to each other for ease of access.
Maze/Ghost Realm - Added new passage ways and more open areas. - Added loot spawns. - Added spectral snap traps. Remember to keep an eye on the floor! - Added ghost matter. Slowly burns overtime when touching. - Added ghost encounters. Chases player down corridors periodically. - Improved parkour sections.
Animation
General - Added first person wakeup when entering the ghost realm. - Added first person note pickup when completing a task. - Improved headbob.
Movement - Added first person body when looking down. - Improved player walk, jog, run, crouch and strafe animations.
Equipment - Added sway to first person holdables when looking around. - Added clipping check on holdables, which now pushes holdables away from colliding objects. - Added new first person animations for all holdables. - Improved animations for third person holdables when idle, moving and crouched.
Ghost - Added first person ghost attack animation for getting sent to the maze, and dying.
UI/UX
General - Changed most fonts to fit with the game's theme better. - Hotbar will now briefly appear when selecting equipment.
Esc Menu - Cleaned up and simplified design. - Added new simple animations.
Tablet - Now opens to the previous app that was displayed the last
Source
Changelog.gg summarizes and formats this update. How we read updates.
