Full notes
Full Friki update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
New Features
Ghost Matter
Ghost Matter now spreads throughout the house in A and S tier cases.
Added 5 new types: Volcano Spore, Projectile Spore, Gas Spore, Ghost Matter Pool, and Exotic Pool.
Slows the player down when stepping on it, which can be dangerous when paired with some of the spores.
Spores have different abilities such as shooting projectiles and locking down areas with toxic gas.
Introducing the newest equipment item: The Vacuum Gun. Break down pools and spores to receive Gmatter which can be sold at the shop for additional profit.
Gameplay
Added dynamic decorations to all map exteriors.
Added unique sounds for physics objects that used a generic hit sound.
Added some new furniture for suburban maps.
Added new ghost matter in maze.
Changes
General
Kicking physics objects now slightly throws it in the air, and the overall distance for each object has been reduced.
Added new VFX to Snap traps and changed the material from spectral to metallic.
Optimized Lobby background.
Lobby music is now off by default.
The player's camera will now shake when taking damage.
Fixes
Maze torch ambient audio will no longer pop.
Some physics objects will no longer go at the speed of light when kicked.
Snow will no longer cover some indoor objects and furniture.
Replaced missing foliage in Independence Street background environment.
Game settings will apply properly now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
