Full notes
Full Friki update
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Repeated intro
Hello everyone! This update we're introducing an objective app, improvements to character movement, QOL, and fixes!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Objective App
Within the tablet you'll now find the objective app, a new way to interact with the investigation. Included are two questions related to the case, and two research objectives. The old questions app has been replaced by this new system, and the evidence app has been moved back to the home screen of the tablet.
The answers to both case questions can be found within clues in the investigation app. Research objectives require gathering evidence with specific equipment.
As of now all objectives will be the same each case, in the near future we plan on creating a pool of objectives that are randomized each time a new case is started.
Improvements and Quality of Life
A number of improvements have been made such as:
- Movement can now be controlled mid-air. This should make jumping sections of the game feel better.
- Headbob has been adjusted so held items aren't bouncing everywhere.
- The ritual book now has a new held position that looks better, and shows the front of the book.
- Steep slopes, and small furniture is now less likely to cause the player to step up on it when walking by.
- The health monitor app will now display if a player is dead. New animations have also been added to each stat.
- Players no longer get stuck falling off of a ledge when crouched.
Patch Notes
Added objectives app in tablet, replacing the old questions app
Added back evidence app as it's own separate app
Added camera shake when taking damage
Added UI animation for low health
Added ability to control movement when in air
Added movement lag to the flashlight
Added jump camera shake
Adjusted fall damage to be noticeable when jumping from Pleasant Ridge loft
Adjusted walkable slopes to help reduce scenarios where steep edges can be walked up
Adjusted headbob so it's not so extreme
Adjusted ritual book holding position
Fixed dead players being able to use proximity and global voice chat
Fixed dead players playing footstep sounds
Fixed health monitor not showing a difference between an alive and dead player, health and psychosis icons now change on death
Fixed some alignment issues within the tablet
Fixed not being able to walk off ledges when crouched
Fixed death screen effects always playing on the host during a multiplayer session
Fixed blank activity entries in case summary
Source
Changelog.gg summarizes and formats this update. How we read updates.
