Full notes
Full Fries Drive update
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What changed
- Gameplay
- Fixes
๐ Demo Update โ Tutorial, Settings & QoL Pass
This demo build focuses on tightening the onboarding loop, improving input clarity, and cleaning up a few interaction + physics edge-cases ๐ ๏ธ
๐ Tutorial / Onboarding
Market tutorial objectives now progressively resolve as you complete tasks (less clutter, clearer state) โ
Reworked tutorial goal structure and sequencing for a smoother ramp and better readability ๐งญ
Addressed pacing issues caused by unnecessary wait windows in the tutorial flow โฑ๏ธ
Improved knife pickup onboarding with more explicit prompts and guidance ๐ช
โ๏ธ Menus / Settings
Added Settings access inside the Pause Menu โธ๏ธ
Settings structure has been expanded to support additional options in upcoming updates ๐งฉ
Added (or prepared) Mouse Sensitivity control in Settings ๐ฑ๏ธ
๐งฐ QoL / Bug Fixes
Improved the item-handling state machine: you can now pick up another object while holding the knife, and the knife can auto-return to its stand when appropriate ๐ง
Made the โreturn to baseโ end-of-day flow feel more responsive and satisfying (timing + presentation polish) ๐โจ
Fixed an issue where the cursor state could break after returning to the Main Menu ๐ฑ๏ธ๐ง
- Major driving collision fixessignificantly reduced bugs caused by the car colliding with roadside boundaries/curbs , resulting in more stable vehicle behavior while driving ๐๐ฅโก๏ธโ
Thanks for playing the demo! Your feedback is shaping the game keep it coming โค๏ธ๐
Source
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