Full notes
Full Fries Drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
In this update, we made several improvements to the main gameplay flow, including sales areas, the order system, customer behavior, and the overall moment-to-moment gameplay.
What’s New Added a new NPC pedestrian traffic system. NPCs can now walk along predefined waypoint routes. Sausage orders and sausage pricing are now better connected to the Sale Zone system. Sausages, sauced fries, and spiced fries variants are now better integrated into the pricing board system. Customer Updates Customers can now place more varied orders. Customer order selection now works more logically based on inventory and available products. After receiving their order, customers now switch to a holding animation. Customers display the correct item in their hand based on the order they received. Customers have been visually updated with new eye styles and improved variety. Fries cases can now trigger customer ragdolls when thrown at them, causing customers to fall and leave the queue. For players who cannot keep up with orders… this might be a fun backup plan :) Gameplay Improvements Customer flow inside sales areas has been improved. Customer behavior after receiving orders is now more consistent. The overall sales loop feels smoother, clearer, and more dynamic. Sales areas now feel more alive thanks to the new pedestrian and customer systems. Coming Soon
During the first week of the Summer Sale, we are planning to release another major content update.
This upcoming update will introduce the Fries Shop. Players will be able to own a physical shop, unlock it through the story, and start running their own fries business.
Fries Drive will no longer be only about selling fries on the road. Soon, you will also be able to build and manage your own shop.
Source
Changelog.gg summarizes and formats this update. How we read updates.