Full notes
Full Freeland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Events
🔥 Freeland Development Update 🔥
Since launch, we’ve been quietly building Freeland together with the core community and continuously updating the game with major improvements, new systems, fixes, polish, and content additions.
Over the years, Freeland has evolved massively and is now a completely different experience compared to launch in terms of quality, gameplay, polish, performance, progression, bosses, social features, world content, and the amount of things there are to do.
Most of these updates have mainly been shared through our Discord community, but going forward we’ll also begin posting patch notes and development updates here on Steam more consistently.
We’re also preparing to start marketing Freeland more publicly as the game has reached a much more polished and feature-rich state after years of development and community feedback.
⚔️ Some recent additions and changes: • Increased player max item limit from 100 → 200 • Added a new Healing Totem • Tower of Fire now has a 1 minute casting cooldown • Round Bosses now only consume Boss Coins every second round • Server stability improvements • Unique Dubstep / Hard Techno music tracks for every Round Boss • Improved avatar creation clarity and generation attempts
✅ We are also hosting daily events at 10 PM GMT, including Round Boss battles at the Freeland Port and other community activities.
Thank you to everyone who has supported Freeland throughout the years and helped shape the game into what it is today. More updates and Steam patch notes are coming soon!
Source
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