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Steam News8 March 20206y ago

FreeHolder Alpha 8 Hotfix 1

FreeHolder Alpha 8 Hotfix 1 3.7.2020 Weather Resistance, Disease, and Fatigue I've made some changes, increased some of the difficulty and rebalanced these factors.

Full notes

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What changed

1 fix1 addition7 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
fixedFreeHolder Alpha 8 Hotfix 1
changedWeather Resistance, Disease, and Fatigue I've made some changes, increased some of the difficulty and rebalanced these factors. Please see below for the extended notes on all of this; there's too much text to put it at the top. If you notice a significant change in overall game difficulty, please provide feedback about it! I only want the game to be a little harder as a result of these changes. Thanks!
changedUpcoming More bugfixes, changing the town/bandit level, patrol, and attacking mechanics to be more predictable, comprehensible, and useful, in eventual preparation for the long-awaited overhaul and tremendous improvement to the mid-game. Stay tuned! We are getting there.
removedCampaign Mode Fixes -In campaign mode, invaders no longer remain on tiles after defeating them -Equipment no longer disappears from existence after defeating tile invaders in campaign mode
changedTool Fixes -Fishing Net now functions properly, you cannot set fishing net without consuming tool durability
changedWeather Changes -Increased the overall action roll penalties for working in most weather types except blizzard, subzero and snow -Rebalanced fatigue penalties given for working in inclement weather -Rebalanced fatigue reduction given by weather gear

FreeHolder changes

fixedFreeHolder Alpha 8 Hotfix 1
changedWeather Resistance, Disease, and Fatigue I've made some changes, increased some of the difficulty and rebalanced these factors. Please see below for the extended notes on all of this; there's too much text to put it at the top. If you notice a significant change in overall game difficulty, please provide feedback about it! I only want the game to be a little harder as a result of these changes. Thanks!
changedUpcoming More bugfixes, changing the town/bandit level, patrol, and attacking mechanics to be more predictable, comprehensible, and useful, in eventual preparation for the long-awaited overhaul and tremendous improvement to the mid-game. Stay tuned! We are getting there.
removedCampaign Mode Fixes -In campaign mode, invaders no longer remain on tiles after defeating them -Equipment no longer disappears from existence after defeating tile invaders in campaign mode
changedTool Fixes -Fishing Net now functions properly, you cannot set fishing net without consuming tool durability

FreeHolder Alpha 8 Hotfix 1

3.7.2020

Weather Resistance, Disease, and Fatigue I've made some changes, increased some of the difficulty and rebalanced these factors. Please see below for the extended notes on all of this; there's too much text to put it at the top. If you notice a significant change in overall game difficulty, please provide feedback about it! I only want the game to be a little harder as a result of these changes. Thanks!

Upcoming More bugfixes, changing the town/bandit level, patrol, and attacking mechanics to be more predictable, comprehensible, and useful, in eventual preparation for the long-awaited overhaul and tremendous improvement to the mid-game. Stay tuned! We are getting there.

Bugfixes

Campaign Mode Fixes -In campaign mode, invaders no longer remain on tiles after defeating them -Equipment no longer disappears from existence after defeating tile invaders in campaign mode

Tool Fixes -Fishing Net now functions properly, you cannot set fishing net without consuming tool durability

Equipment Fixes -Cooling Tunic graphic now appears properly

Changes

Weather Changes -Increased the overall action roll penalties for working in most weather types except blizzard, subzero and snow -Rebalanced fatigue penalties given for working in inclement weather -Rebalanced fatigue reduction given by weather gear

Action Changes -Rebalanced the fatigue reduction given by "Resist Fatigue" gear

Developer Notes Weather Resistance, Disease, and Fatigue

With the updated weather resistance system and new clothing types to go with it, I have also had to make some adjustments to how much weather is going to penalize action rolls. It sounds a bit harsh, but I have roughly doubled the overall penalties applied to rolls for the non-cold weather types; however, even a bit of resistance clothing significantly reduces they penalties. I have left the cold weather penalties alone for now as winter is unavoidable no matter what seed you roll, and you may or may not be able to get much resist gear together depending on circumstances. And they were pretty nasty already. ;)

Inclement weather has two non-specific effects: penalties to action rolls AND increased fatigue when taking actions. Fatigue is a hidden value that essentially increases your character's chance to get sick at the end of the turn. These mechanics rely upon your common sense to intuit them: certain actions, for example chopping wood, are more strenuous and cost more fatigue than others, say cooking a meal. You should be aware that actions at your villa always ignore weather effects as you perform them indoors. This fatigue amount per action is increased by inclement weather, and is reduced by weather resist equipment and the coveted resist fatigue property, and also mitigated by rue and many other game effects. The specific effects of weather you already know: wet weather waters your crops, droughts require double water, extra actions are required to go to market in storms, etc.

I have also rebalanced the disease mechanics somewhat, as I didn't like the way I was performing some of the calculations. For you, there probably won't be that much of a noticeable change. Essentially I have removed the base weather disease penalties and replaced them with the fatigue penalties I mentioned earlier, so what it amounts to is you will be less likely than before to get sick if you are careful about avoiding difficult actions in harsh weather, and more likely than before if you push yourself really hard in said weather. It therefore also makes weather resist equipment much more helpful. Of particular note is that it is now possible to immediately become

Source

Steam News / 8 March 2020

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