Full notes
Full FreeHolder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
FreeHolder changes
I'm sure some of you are familiar with the car tuning up analogy, where you go in to replace one broken part in the engine, fix it, and then realize it broke because another part wasn't working that well, so you pull it out to tune it up, and then you notice the part under it is kind of corroded and could use some work, and then before you know it you have the whole engine in pieces because you simply wanted to fix up one part.
So on the one hand, the work has spiraled a bit and I'm working on many more pieces and elements than I had originally intended. On the other, the whole battle engine itself needed a serious tune-up and some upgrades eventually before 1.0, and frankly before the mid-game implementation, and now that I've decided to fix one thing about it, I can't help it. I've got to upgrade the whole thing.
So yes, this means a cleaner, meaner, more comprehensible and dare I say FUN battle system is forthcoming. The only downside is it is taking me some serious time. So I must again ask for your patience while I keep working on this thing. A few more days will most likely be enough, then I can get back to doing some quicker bug fixing updates, along with a tightening up of the weather and disease mechanics.
Thanks everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
