Full notes
Full FreeHolder update
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What changed
- Gameplay
- Fixes
FreeHolder changes
FreeHolder Alpha 7 Hotfix 9
2.2.2020
Bonus Hotfix!
I managed to get some extra time this weekend and did a number of quick fixes to the code that I figured I could simply post up today. Every bit gets us that much closer to 1.0. Enjoy!
Bugfixes
Action Fixes -Fixed a bug where hunting wolves got progressively EASIER rather than harder with lower predator density
Building Fixes -Fixed a bug where Country Cookhouse's extra culina use would be removed upon loading game
Character Fixes -Fixed a bug where character sprites would not change on class up unless game was reloaded
Ledger Fixes -Equipment choice icons now properly disappear when closing ledger, switching gear categories, or changing sections -Character class innate (passive) skills now are also shown in ledger display, as intended -Contract submission list is now properly destroyed when closing black market ledger
Menu Fixes -Section menu now properly closes when clicking Buy Animal and Influence when prompt appears
Tile Fixes -Lake survey bonus "Abandoned Boat" no longer occasionally prevents tile reveal
Tool Fixes -Fixed glitch where tools would sometimes not apply their bonuses to actions despite being used -Watering rig now gives free watering action once per turn as intended
Upcoming Features (! = Major feature) (!)Steam Achievements(!) Dark Gadgetry for Agent (requires addition/reworking of Use Items) Muse's Song skill for Guildmaster (requires addition of art objects) Journeyman Smith for Warrior (requires additional items and iron) More battle gear (battlecapes, battlepack, sling pouches and special ammo) -----alpha 8 (tentative)-------- More advanced classes and class skills Remove studio action Second factorium size upgrade
Source
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