Full notes
Full FreeHolder update
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What changed
- Gameplay
FreeHolder changes
Hi everyone! I'm pleased to announce that for the upcoming hotfix we have finally added the basis for what will ultimately be a substantial in-game text tutorial, designed to make the game less incomprehensible for the new player. We currently only have a few at the moment, but it will be easy to add more as the weeks go on. On deck is a super-quick start guide, an overview of the classes, and a first-year guide to help new FreeHolders come to grips with what is expected of them. Long-time players are aware that this is well overdue, no doubt.
I will discuss this more in the patch notes, but there is a certain necessary level of cloaking between the game mechanics and the player in a true roguelike, as discovering, experimenting, and theorizing how best to go about playing WITHOUT access to the hard data is a) more roguelike and b) more like real life. (Which is not to say that roguelikes are life-like, but they DO try to capture certain aspects of it that are absent in other genres). Otherwise a game becomes an exercise in min/maxing which is the opposite of what we are trying to achieve with FreeHolder: to have as many different VIABLE playing styles as possible.
Depending on how many more bugs I can squish, I will probably update either late tomorrow or early on Saturday. Thanks for your patience and support.
Chris
Source
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