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Steam News17 November 20232y ago

Version 1.0 Patch Notes

New Features: Last Man Standing deathmatch mode – you have only one life Default velocities of ships, projectiles, etc., decreased to 80% for Chaos mode as the maps are smaller.

Full notes

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What changed

6 fixes2 additions12 changes2 removals
  • Maps
  • UI and audio
  • Gameplay
  • Performance
  • Balance
changedNew Features:Default velocities of ships, projectiles, etc., decreased to 80% for Chaos mode as the maps are smaller. It can be set to 80%, 90%, or 100% in the gameplay settings
changedNew Features:Option to enable the use of buttons to toggle HUD on/off, change camera zoom, and switch time control on/off to make cool zoomed in slow motion videos without HUDs
changedNew Features:Option to disable weapon kickback completely
changedNew Features:Performance: Option to change the amount of particles
changedChanges:Size of the fighter ships increased by 30%
changedChanges:The default weapon kickback forces decreased

New Features:

  • Last Man Standing deathmatch mode – you have only one life

  • Default velocities of ships, projectiles, etc., decreased to 80% for Chaos mode as the maps are smaller. It can be set to 80%, 90%, or 100% in the gameplay settings

  • Option to enable the use of buttons to toggle HUD on/off, change camera zoom, and switch time control on/off to make cool zoomed in slow motion videos without HUDs

  • Option to disable weapon kickback completely

  • Performance: Option to change the amount of particles

Changes:

  • Size of the fighter ships increased by 30%

  • The default weapon kickback forces decreased

  • The default weapon damage increased for all weapons and an option to tweak it from the gameplay settings

  • Active shield now stays on for a slightly shorter time and takes slightly more time to recharge

  • The healing speed (when on launch pad) increased

  • Maps in the game mode menu are now randomly initialized

  • Nuke and mine visibility improved by adding red flashing light

  • Slight decreased the default amount of force applied to ship when hit by projectile. This can be still modified from the gameplay settings.

  • Changed placing of several UI elements in the menus and in-game to work with different resolutions

  • Players are no longer able to toggle the ship specs on when the game starts counter is running

  • Prettier scoreboard UI

Bug fixes:

  • Mine now correctly explodes player away when they collide

  • Respawn counter (UI) is now shown for the right amount of time, independent of the time scale

  • Music player made independent of the time scale

  • Nuke doesn’t anymore bound off from active shield with high speed

  • Shooting cluster missiles doesn’t anymore throw you in the opposite direction excessively

  • Players can now pick up a power up while using the melter power up

  • Ships no longer get stuck on the launch pad when trying to rotate the ship before launching off

  • Resolution dropdown menu in the Graphics options now scrolls properly

Source

Steam News / 17 November 2023

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