Full notes
Full Frayspace update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Server
New Features:
In-game video tutorials.
New Arena map with new hazard (reflection blob).
New power-up that enhances the gaussgun (primary weapon). Out of three enhancements, one is randomly chosen each time a player picks up this power-up.
Changes:
AI: AI’s take movement of hazards into account when flying to prevent collisions.
- Physics/Performance/GameplayResolution of the destructible terrain (not visually) slightly decreased to avoid situations where very small hard to see pieces of terrain remains. Also improves the performance in situations where a lot of explosions cause destruction at the same time.
- PhysicsShip bounciness increased slightly.
Gameplay: Tracking projectiles have now max range – if exceeded, tracking is stopped and the projectile continue forward.
UX: Input handling switched from XInput to SDL2 to allow more than 4 controllers to be used simultaneously.
UX: Controller disconnected message is shown and game is paused in any menu if there was only one controller connected.
UX: Controller disconnected message is shown and game is paused in player settings screen and while in the matches if a controller of any joined player disconnects.
UX: Player settings screen: when pressing back button, confirmation is asked to prevent accidentally going to previous menu.
UX: Game is paused if Steam overlay is opened.
UX: Complete rehaul for menus for easiness of use.
- UXAdded separate buttons for switching to previous or next map to make browsing faster.
- UXAdded UI messages in the player settings screen to tell that at least one human player and at least two players in total are required to start a match, and that four human players is the maximum when playing in split-screen (non-Chaos mode).
Settings: More options for the frag and time limits.
Settings: Modifiable kickback multiplier (the amount of force applied to ship when it shoots).
Settings: Modifiable respawn time.
Settings: There’s now direct access from game mode specific menus to gameplay settings to quickly tweak them before the matches.
Settings/Visuals: Option to disable parallax backgrounds completely.
Settings: Option to disable hazards.
Settings: Option to disable power-ups.
Settings: Controls “Automatic when aiming” is now the default option for how the shooting with the gaussgun is done when using twin-stick controls.
- VisualsColor of spitfire weapon was changed from cyan to orange to make it easier to distinguish it from the seek’n’destroy weapon.
Visuals: The killer hazard is now bigger to make it easier to distinguish it from the power-ups.
Visuals: The power-up objects are now bigger.
Bug fixes:
AI players in the same team do not fight each other anymore.
No longer possible to fly through map objects in Blockland map while using melter power-up was enabled.
Kill messages in the bottom of the screen are now correctly wiped off from the split-screen part of the fourth player (bottom-right) when only 3 players were playing.
Nukes now blow up explosive barrels.
Music player shouldn’t switch tracks too early anymore.
Source
Changelog.gg summarizes and formats this update. How we read updates.
