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Steam News12 October 20232y ago

V0.99 Patch Notes

New Features: In-game video tutorials. New Arena map with new hazard (reflection blob). New power-up that enhances the gaussgun (primary weapon).

Full notes

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What changed

4 fixes5 additions7 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Server
addedNew Features:New Arena map with new hazard (reflection blob).
addedNew Features:New power-up that enhances the gaussgun (primary weapon). Out of three enhancements, one is randomly chosen each time a player picks up this power-up.
changedChanges:AI : AI’s take movement of hazards into account when flying to prevent collisions.
changedChanges:Physics/Performance/Gameplay : Resolution of the destructible terrain (not visually) slightly decreased to avoid situations where very small hard to see pieces of terrain remains. Also improves the performance in situations where a lot of explosions cause destruction at the same time.
changedChanges:Physics : Ship bounciness increased slightly.
changedChanges:Gameplay : Tracking projectiles have now max range – if exceeded, tracking is stopped and the projectile continue forward.

New Features:

  • In-game video tutorials.

  • New Arena map with new hazard (reflection blob).

  • New power-up that enhances the gaussgun (primary weapon). Out of three enhancements, one is randomly chosen each time a player picks up this power-up.

Changes:

  • AI: AI’s take movement of hazards into account when flying to prevent collisions.

  • Physics/Performance/GameplayResolution of the destructible terrain (not visually) slightly decreased to avoid situations where very small hard to see pieces of terrain remains. Also improves the performance in situations where a lot of explosions cause destruction at the same time.
  • PhysicsShip bounciness increased slightly.
  • Gameplay: Tracking projectiles have now max range – if exceeded, tracking is stopped and the projectile continue forward.

  • UX: Input handling switched from XInput to SDL2 to allow more than 4 controllers to be used simultaneously.

  • UX: Controller disconnected message is shown and game is paused in any menu if there was only one controller connected.

  • UX: Controller disconnected message is shown and game is paused in player settings screen and while in the matches if a controller of any joined player disconnects.

  • UX: Player settings screen: when pressing back button, confirmation is asked to prevent accidentally going to previous menu.

  • UX: Game is paused if Steam overlay is opened.

  • UX: Complete rehaul for menus for easiness of use.

  • UXAdded separate buttons for switching to previous or next map to make browsing faster.
  • UXAdded UI messages in the player settings screen to tell that at least one human player and at least two players in total are required to start a match, and that four human players is the maximum when playing in split-screen (non-Chaos mode).
  • Settings: More options for the frag and time limits.

  • Settings: Modifiable kickback multiplier (the amount of force applied to ship when it shoots).

  • Settings: Modifiable respawn time.

  • Settings: There’s now direct access from game mode specific menus to gameplay settings to quickly tweak them before the matches.

  • Settings/Visuals: Option to disable parallax backgrounds completely.

  • Settings: Option to disable hazards.

  • Settings: Option to disable power-ups.

  • Settings: Controls  “Automatic when aiming” is now the default option for how the shooting with the gaussgun is done when using twin-stick controls.

  • VisualsColor of spitfire weapon was changed from cyan to orange to make it easier to distinguish it from the seek’n’destroy weapon.
  • Visuals: The killer hazard is now bigger to make it easier to distinguish it from the power-ups.

  • Visuals: The power-up objects are now bigger.

Bug fixes:

  • AI players in the same team do not fight each other anymore.

  • No longer possible to fly through map objects in Blockland map while using melter power-up was enabled.

  • Kill messages in the bottom of the screen are now correctly wiped off from the split-screen part of the fourth player (bottom-right) when only 3 players were playing.

  • Nukes now blow up explosive barrels.

  • Music player shouldn’t switch tracks too early anymore.

Source

Steam News / 12 October 2023

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