Full notes
Full Frayspace update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Frayspace changes
Changes:
Added active shield mechanic that reflects incoming projectiles – The shield can be used continuously only for a short time, as it depletes much quicker than it recharges.
Weapon damage of all weapons increased.
Fixed positioning of some overlay in maps that indicate which areas are not part of the map.
- Mini-nuke weaponspeed increased by 60%.
Added a separate sound effect for the new nuke powerup.
Added more damage indication (white circle) when a fighter is hit with secondary weapons.
Chaos mode is temporarily disabled since the input system of Unity does not support the use of more than 4 controllers. A new input system will be implemented to overcome this limitation.
Bug fixes:
Fix for a bug which caused rebinding gamepad buttons to dedicate the rebinded button to the device that was used to make the rebinding and erasing the binding for all other devices completely.
Fix for a bug that disabled gamepad rumble even when enabled in options.
Fix for a bug that caused AI stats in the UI not to update.
Fix for a bug that caused direct jump from “press any key” screen to game mode selection screen, skipping the main menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
