Full notes
Full Frayspace update
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What changed
- Gameplay
- Balance
- Fixes
- Maps
- UI and audio
Frayspace changes
New Features:
Implemented twin-stick type of way to control the fighters, as an option for the classic controls.
Added an option to switch between twin-stick control (left stick for thrusting and rotating, right stick for aiming) and classic (left stick rotates, right stick thrusts)
Added an option change handedness of the twin-stick controls.
Added an option to enable automatic shooting of primary weapon when actively aiming (only twin-stick).
Nuke power-up with a huge explosion and damage.
Bug fixes:
Fix for a bug that caused an error when an AI player in the player joining screen was removed and then user tried to change the color or fighter of another AI player.
Fix for a bug that caused an error when rebinding “Rotate Left” action for keyboard 2 or gamepad.
Fix for a bug that caused incorrect amount of damage to be dealt within the blast radius of an explosion.
Fix for a bug that caused collider of the melter powerup to block projectiles, i.e., made the player almost invincible.
The worm hazard now collides with projectiles.
Improvements:
- GameplayIncreased blast radius of the mini-nuke weapon and size of its explosion visuals
Gameplay: Player now has the same weapon after respawning as before dying.
Gameplay: When the ship collides with a red explosive barrel, the ship now explodes in the correct direction.
Physics: When the ship is rotating rapidly after getting hit by a projectile and hits a healing/launch pad, the ship bounces off the pad instead of landing on it.
Visuals: Areas outside of the map edges now have a slightly colored overlay to indicate these are areas players can’t go.
UI: Fonts are now more consistent and font size of the UI hint popups is now larger.
UI: When in the player joining screen the “Fighters, Weapons & Power-ups” view is toggled on, the back button UI hint is hidden.
Source
Changelog.gg summarizes and formats this update. How we read updates.
