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Steam News8 January 20265mo ago

New Stage: Super Gravitron from VVVVVV! (plus bug fixes)

Highlights New Stage: Super Gravitron from VVVVVV! Includes hazards on and off versions.

Full notes

Full Fraymakers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions4 changes3 removals
  • Maps
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Store
addedNew Stage: Super Gravitron from VVVVVV! Includes hazards on and off versions.
removedBuffer Bug Fix · Buffering a midair jump out of an action with characters that have multiple midair jumps no longer inappropriately consumes a second jump.
changedOptimizations · Improved performance when performing floor and wall collision tests. · Improved performance when syncing characters to platform movement.
removedCPUs · No longer use recovery logic on stages where it’s not possible to fall off.
fixedFrame 1 RNG desync fix · Addressed increased likelihood of desyncs when seeded random methods are called on frame 1.
addedVisual Effects · Hitsparks - Added a new hitspark that plays for harder hits.

Highlights

New Stage: Super Gravitron from VVVVVV! Includes hazards on and off versions.

General

Buffer Bug Fix · Buffering a midair jump out of an action with characters that have multiple midair jumps no longer inappropriately consumes a second jump.

Optimizations · Improved performance when performing floor and wall collision tests. · Improved performance when syncing characters to platform movement.

CPUs · No longer use recovery logic on stages where it’s not possible to fall off.

Online

Frame 1 RNG desync fix · Addressed increased likelihood of desyncs when seeded random methods are called on frame 1.

Graphics

Visual Effects · Hitsparks - Added a new hitspark that plays for harder hits.

Menus

Sound · Added an announcer toggle. - Toggles between Kira Buckland and None, allowing you to disable the announcer entirely.

Playable Characters

CommanderVideo · Down Special (air) - 📢 Adjusted pixel art.

Hat Kid · Airdash - 📢 Fixed vfx not rotating with airdash angle.

Octodad · Up Special - Fixed bug that sometimes caused him to do the aerial version of the attack while grounded.

The Watcher · Neutral Special - 📢 Fixed bug with link frames that caused the second hit to use incorrect hitbox stats when landing during a specific part of the attack.

Assists

Mustache Girl · Time Freeze - 📢 No longer forces characters into hurt if they had any knockback remaining from before being frozen after the time freeze ends.

Shopkeeper · Visual Adjustments - 📢 Adjusted intro sprite. - An effect now plays when you use your battery jump - 📢 Afterimages now respect baseScale and rotation. · Functional Adjustments - 📢 There is now less of a delay before you can use your battery jump after calling the assist.

Stages

Slopes · Bug Fixes - Made an improvement to angled floors to prevent incorrect movement speeds. - Improved prevention for clipping into the stage through sloped surfaces. - Corrected self.move not accounting for slopes.

Fixed math bug that could cause your character to fall through a structure at the end of a slope.

Custom Content

Character Functionality · New Character and Animation Stat: grabbableAreaType - This stat grants the creator finer control over the way their characters are allowed to be grabbed. More information can be found by following the API update link below.

Stage Functionality · Ledge Layering - For characters that support _behind animations on ledges, you can now choose whether a character’s entire sprite is displayed in front of or behind the stage’s main ground layer while on the ledge. This is controlled via a dropdown menu in the properties panel while selecting the floor structure. (Requires Metadata Definitions Plugin v0.5.0) · Ambient light - You can now change a stage's ambientColor stat mid-match.

New GameObjectStats fields: · outgoingCollisionBoxDetection - Enables an optimization for game objects that are permanently unable to interact with other object's collision boxes, such as objects that characters can deal damage to but that cannot damage characters themselves. · terminalVelocityRising - Specifies a maximum upward velocity a game object can travel. The same restrictions apply here as to normal terminalVelocity: it only applies during normal physics, not knockback.

EntityEvent.STATE_CHANGE · "self" value is now available to EntityEvent.STATE_CHANGE events listeners.

Fraymakers Api Types Plugin v0.9.0 · https://github.com/Fraymakers/api-types-plugin/releases/tag/0.9.0

Fraymakers Metadata Definitions Plugin v0.5.0 · https://github.com/Fraymakers/metadata-plugin/releases/tag/0.5.0

Note: Changes with a 📢 in front resulted from suggestions by our community!

Source

Steam News / 8 January 2026

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