In this update5
Full notes
Full Fragsurf update
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What changed
- Fixes
- UI and audio
- Gameplay
- Balance
- Server
Fragsurf changes
Join us on Discord - https://discord.gg/fragsurf
Combat Surf
Fixed triggers sometimes acting oddly with lots of players
When the player you're spectating dies go to the next player
Fixed some viewmodel animations not playing while spectating
Fixed viewmodel swaying when you move your mouse as spectator
Damage number & hitmarker works while spectating
Fixed bug letting you respawn and play during freezetime
Fixed bug letting you spam reload and fire to rapidly shoot
Improved sounds when taking bodyshots and headshots
Scoping with sniper is now handled client side so it's not affected by ping
Weapon Balance
Increased shotgun pellets from 8 to 9
Slightly randomized shotgun spread
Improved damage falloff calculations
Slightly increased snipers wall penetration
SMG reserve ammo is now 120
SMG magazine size is now 30
HUD
Your killfeed entries are outlined in red
Show alive player avatars at the top of the hud
Show avatars and improve voice chatters ui
Removed brackets from around clan tags in scoreboard
HP is always red when below 35
Death screen restyled
Improved blood overlay when taking damage
Other Stuff
Fixed downward slope boosts
Added Input setting to disable null cancelling movement
Added scope crosshair thickness to crosshair settings
Fixed connecting to passworded lobbies/servers
Improved resource precaching to reduce stutters first time you perform actions in-game like shooting
Fixed an issue where the player's viewangles weren't updated before simulating gunshots, this could have attributed to some hitreg problems
Server
Significantly reduced server cpu usage
Source
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