In this update5
Full notes
Full Fragmental update
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What changed
- UI and audio
- Gameplay
- Balance
- Maps
Fragmental changes
We hope you’re all enjoying the game, and to make sure you continue to have fun with it, we've just made Update 1 live on Steam. Read below for some information on what we've added, what we've updated since we released the game last month. The new content in Update 1 is focused on Weapons, Modifiers and some much needed UI and HUD improvements.
New Weapons
Sniper Rifle
Fires a line of laser-like death that will bounce off any part of the environment it hits. It's an instant shot, so there is no projectile to fly through the air towards the target. As soon as you fire the target you hit will be taken out.
There's pretty much nowhere for your enemies to hide when you have the Sniper Rifle. The only thing it doesn't do is fire through Teleporters, but we may add that ability in a future update.
Assault Rifle
Fires a burst of 5 bullets in a very short space of time, followed by a brief pause. Very little bullet spread, and the bullets fly faster than any other Weapon other than the instant Sniper Rifle.
What it lacks in fire rate, it makes up for in accuracy and bullet speed. So if your aim is good, even a target at the far end of a level is under serious risk of near instant death.
Mine Launcher
The Mine Launcher fires up to 8 Mines, which stick to the environment or the Character they hit. They are proximity Mines, but they don't instantly explode when triggered, after a very short delay they eject a Homing Rocket which will track the target that triggered the Mine.
Placed Mines will automatically trigger after 6 seconds, and they will trigger for any Character, regardless who dropped them, so be careful you don't drop them in your path.
New Modifiers
Black Ice
This drastically reduced the amount of friction on any floor surface, making it very difficult to control your heading. The faster you move, the more momentum you will build up, making it very difficult to slow your slide and come to a stop.
Triggering the Black Ice Modifier on Maps which have holes or cliff edges can create total havoc.
Reverse Runner
This Modifier inverts the player movement controls, but not their aiming controls. Sounds pretty straightforward, but it can throw off even the most skilled of Fragmental players.
Similar to Black Ice, triggering the Reverse Runner Modifier on Maps with holes and cliff edges can create a lot of suicide, but it will create confusion and potentially give you the edge on any Map.
New Modifier Messaging
After adding the two new Modifiers - which can seriously screw you up if you’re not paying attention - we realised that we would need to inform the Player when a Modifier was picked up. So, we've added some new messaging for Modifiers.
The intention is to give everyone a warning that a - potentially dangerous - Modifier has been triggered - like the Black Ice.
When a Modifier is picked up, the icon pings from the position it was picked up from and scales up to the extents of the screen. This practically smacks you in the face if you’re simply watching others play, but if you’re actually in the game and focused on your
Source
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