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Steam News4 August 202611d ago

Fragile Frontier - Update 0.5.15

Hey everyone! HeartCoded here from Lost Rabbit Digital with another update for Fragile Frontier. This one's a mix of new stuff and fixes based on your feedback.

In this update2

Full notes

Full Fragile Frontier update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! HeartCoded here from Lost Rabbit Digital with another update for Fragile Frontier.

What changed

33 fixes42 additions15 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Performance
  • Events
addedThis one's a mix of new stuff and fixes based on your feedback. Here's what changed:
changedWhat's NewRename the whimsy - flatter, institutional names (closes #547)
changedWhat's NewUpdated multiplayer matchmaking for easier experience
changedWhat's NewPer-run orientation + cover-art placement, keep audio, HEVC in gameplay recorders
addedWhat's NewAdd one-time Steam review prompt at the two calmest moments
addedWhat's NewAdd --auto-host/--auto-join dev flags for local co-op testing

Fragile Frontier changes

addedThis one's a mix of new stuff and fixes based on your feedback. Here's what changed:
changedRename the whimsy - flatter, institutional names (closes #547)
changedUpdated multiplayer matchmaking for easier experience
changedPer-run orientation + cover-art placement, keep audio, HEVC in gameplay recorders
addedAdd one-time Steam review prompt at the two calmest moments

This one's a mix of new stuff and fixes based on your feedback. Here's what changed:

What's New

  • Rearview mirror - diegetic bed/roof camera in cab (closes #550)

  • Rename the whimsy - flatter, institutional names (closes #547)

  • Driving-look tracking follow-ups (closes #551)

  • Updated multiplayer matchmaking for easier experience

  • Per-run orientation + cover-art placement, keep audio, HEVC in gameplay recorders

  • Add one-time Steam review prompt at the two calmest moments

  • Add --auto-host/--auto-join dev flags for local co-op testing

  • Add run_multiplayer_test.bat for local two-instance visual multiplayer testing

  • Add startup wishlist prompt for demo builds

  • Add audio include/exclude toggle to gameplay recorder + clean up intermediate AVI

  • Add capture-only hands-free demo driver (truck delivery showcase)

  • Add portrait/landscape gameplay clip recorder + capture hook

  • Add cold breath, 3D snow, ambient-NPC dialogue; tone down interact aura

  • Add rolling blizzard weather system with exposure impact

  • Add Windows runner for the audio normalizer

  • Add audio normalization script

  • Updated available audio buses, updated ConeBarrier Dir to include author name, Updated buildings dir to include author name

  • Updated credits

  • Added collisions to awnings of buildings, added control binds to settings menu

  • Added PlayerResetPlane for the ocean, making rock and tree showcase, fixing multiplayer bugs

  • Updated intro cutscene skip to have delay/fade

  • Added nature rocks and trees, removed old owl model

  • Rebuild signposts as green highway guide signs; add live cab dressing

  • Restyle nav map as dispatch tablet; add terrain contours, roads, destination manifest, and parcel dispatcher read-outs

  • Use new-style owl render for dispatch feed; hide boot-log scrollbar

  • Adding new truck sounds

  • Add AreaLight3D truck lamps + switch SFX hooks

  • Add start-of-run dispatch radio comms

  • Rework currency pickups & soften the delivery-available cue

  • Add interact-cone focus for competing truck prompts

  • Add winter sky/fog, restyle world props & delivery banner

  • Add road-following ambient NPC traffic to the gameplay scene

  • Add Steam screenshot pipeline (workflow + scripts)

  • Add GTA-style dual radial radio menu to lrd_vehicle_system

  • Add CRT screen effect toggle to accessibility settings

  • Adding new buildings

  • Add delivery-count barricades, delivery-reward lore, MP join/leave toasts, editor-visible shrine/feather models

  • Add diegetic delivery manifest (paper clipboard, N)

  • Add low-fuel limp-home mode

  • Resolve Steam-submission blockers + add backend setup guide

  • Redesign the gate ending: Talon's real pitch, with simulated consequences

  • Implement all volcano-post lore fragments and add optional gate endings

  • Add toggle-sprint support with per-device settings

  • Add Chester and Osric as live delivery NPCs

  • Add typewriter reveal to intro cutscene buoy sign

  • Add typewriter reveal to signposts when they enter view

  • Shrink main-menu buttons further and add left readability gradient

  • Add full controller support to all menus

  • Rework main menu layout: left-center buttons, upper-left title, Credits button

  • Rework pause menu into a frameless corner layout

  • Add swap_seats input bound to '/' to cycle between empty vehicle seats

  • Contextual onboarding tips + Settings/Quit pause-menu gaps

  • Owl boards the truck via the real entry path in recordings

What We Fixed

  • Fix save-slot load routing; add replication-drift harness and autoload init guards (#392)

  • Fix four truck/seat replication defects found auditing for co-op testing

  • Fix the spawn whiteout and the constant suspension squeak (refs #551)

  • Fix the opening hour: consent to end a day, and a legible starting compound

  • Fix co-op truck authority, paint desync, bed stall and radio playlist

  • Fixed multiplayer connection bugs

  • Record: expose audio toggle in .bat wizard + fix capsule paths

  • Fix capture recording race: wait for menu, fast-boot, enter gameplay directly

  • Open capture clips on store art fading into gameplay; fix portrait CTA

  • Fix boot screen stuck after intro; finer, milder screen snow

  • Fix ambient NPC space-state error flood + missing collectible outline shader

  • Fix PingSystem parse error: class_name shadowed the autoload

  • Fix NPC traffic feel, barricade snagging, player collision; add intro sea VFX

  • Fix radio/music clash, add interactable indicators, stabilize truck

  • Fix silent barricades and dragged-backwards NPC trucks; drive-by reveal labels

  • Fix barricade prompts on wide walls; state-colored glow; cab interior linework

  • Updated camera rig for vehicle, updated credits, Fixed vehicle audio bug

  • Fixed respawn bug, added awnings to buildings

  • Fixed settings menu breaking in intro cutscene

  • Fixed intro cutscene skip button

  • Fixed LRD vehicle system plugin errors

  • Fix respawn flinging, in-scenery spawns, and ghost driving after teleport

  • Fix truck materials, cab fog pass, sign text cutoff, and respawn loop

  • Fix startup/join respawn loop in checkpoint system

  • Fixed skip dialogue bug

  • Fixed cutscene errors

  • Fixed gameplay scene

  • Added godot ai bridge mcp, removed old models for copyright reasons, fixed pause menu bug

  • Fix ENet client join: stop stale-peer error spam, surface failures

  • Fix truck falling through Terrain3D; give Talon a distinct owl; doc 4.7

  • Audio pass: fill the quiet spots, fix broken wiring

  • Fix orphaned "pink capsule" ragdoll persisting after respawn

  • Fix co-op scene-entry path bugs + adopt Godot 4.7 AreaLight3D for the TV

  • Fix unearnable achievements + bulk-localize the remaining short-UI strings

  • Fix shrine lore fragment + add gate-endings test scene and console commands

  • Fix Chester/Osric placement in gameplay_scene.tscn (PR #482)

  • Fix signpost reveal: Label3D has no visible_characters

  • Exclude developer_testing scenes from Steam export

  • Stop Steam export crash on missing terrain_data/hike_map dir

  • Ship terrain in Steam builds and add owl movement to demo recordings

Thanks for playing and for all the feedback - it genuinely helps shape where this game goes. If you run into anything weird or have ideas, drop by our Discord or leave a comment below!

Happy delivering!

  • HeartCoded & the Lost Rabbit Digital team v0.5.15

Source

Steam News / 4 August 2026

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