In this update2
Full notes
Full Fragile Frontier update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! HeartCoded here from Lost Rabbit Digital with another update for Fragile Frontier.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Performance
- Events
Fragile Frontier changes
This one's a mix of new stuff and fixes based on your feedback. Here's what changed:
What's New
Rearview mirror - diegetic bed/roof camera in cab (closes #550)
Rename the whimsy - flatter, institutional names (closes #547)
Driving-look tracking follow-ups (closes #551)
Updated multiplayer matchmaking for easier experience
Per-run orientation + cover-art placement, keep audio, HEVC in gameplay recorders
Add one-time Steam review prompt at the two calmest moments
Add --auto-host/--auto-join dev flags for local co-op testing
Add run_multiplayer_test.bat for local two-instance visual multiplayer testing
Add startup wishlist prompt for demo builds
Add audio include/exclude toggle to gameplay recorder + clean up intermediate AVI
Add capture-only hands-free demo driver (truck delivery showcase)
Add portrait/landscape gameplay clip recorder + capture hook
Add cold breath, 3D snow, ambient-NPC dialogue; tone down interact aura
Add rolling blizzard weather system with exposure impact
Add Windows runner for the audio normalizer
Add audio normalization script
Updated available audio buses, updated ConeBarrier Dir to include author name, Updated buildings dir to include author name
Updated credits
Added collisions to awnings of buildings, added control binds to settings menu
Added PlayerResetPlane for the ocean, making rock and tree showcase, fixing multiplayer bugs
Updated intro cutscene skip to have delay/fade
Added nature rocks and trees, removed old owl model
Rebuild signposts as green highway guide signs; add live cab dressing
Restyle nav map as dispatch tablet; add terrain contours, roads, destination manifest, and parcel dispatcher read-outs
Use new-style owl render for dispatch feed; hide boot-log scrollbar
Adding new truck sounds
Add AreaLight3D truck lamps + switch SFX hooks
Add start-of-run dispatch radio comms
Rework currency pickups & soften the delivery-available cue
Add interact-cone focus for competing truck prompts
Add winter sky/fog, restyle world props & delivery banner
Add road-following ambient NPC traffic to the gameplay scene
Add Steam screenshot pipeline (workflow + scripts)
Add GTA-style dual radial radio menu to lrd_vehicle_system
Add CRT screen effect toggle to accessibility settings
Adding new buildings
Add delivery-count barricades, delivery-reward lore, MP join/leave toasts, editor-visible shrine/feather models
Add diegetic delivery manifest (paper clipboard, N)
Add low-fuel limp-home mode
Resolve Steam-submission blockers + add backend setup guide
Redesign the gate ending: Talon's real pitch, with simulated consequences
Implement all volcano-post lore fragments and add optional gate endings
Add toggle-sprint support with per-device settings
Add Chester and Osric as live delivery NPCs
Add typewriter reveal to intro cutscene buoy sign
Add typewriter reveal to signposts when they enter view
Shrink main-menu buttons further and add left readability gradient
Add full controller support to all menus
Rework main menu layout: left-center buttons, upper-left title, Credits button
Rework pause menu into a frameless corner layout
Add swap_seats input bound to '/' to cycle between empty vehicle seats
Contextual onboarding tips + Settings/Quit pause-menu gaps
Owl boards the truck via the real entry path in recordings
What We Fixed
Fix save-slot load routing; add replication-drift harness and autoload init guards (#392)
Fix four truck/seat replication defects found auditing for co-op testing
Fix the spawn whiteout and the constant suspension squeak (refs #551)
Fix the opening hour: consent to end a day, and a legible starting compound
Fix co-op truck authority, paint desync, bed stall and radio playlist
Fixed multiplayer connection bugs
Record: expose audio toggle in .bat wizard + fix capsule paths
Fix capture recording race: wait for menu, fast-boot, enter gameplay directly
Open capture clips on store art fading into gameplay; fix portrait CTA
Fix boot screen stuck after intro; finer, milder screen snow
Fix ambient NPC space-state error flood + missing collectible outline shader
Fix PingSystem parse error: class_name shadowed the autoload
Fix NPC traffic feel, barricade snagging, player collision; add intro sea VFX
Fix radio/music clash, add interactable indicators, stabilize truck
Fix silent barricades and dragged-backwards NPC trucks; drive-by reveal labels
Fix barricade prompts on wide walls; state-colored glow; cab interior linework
Updated camera rig for vehicle, updated credits, Fixed vehicle audio bug
Fixed respawn bug, added awnings to buildings
Fixed settings menu breaking in intro cutscene
Fixed intro cutscene skip button
Fixed LRD vehicle system plugin errors
Fix respawn flinging, in-scenery spawns, and ghost driving after teleport
Fix truck materials, cab fog pass, sign text cutoff, and respawn loop
Fix startup/join respawn loop in checkpoint system
Fixed skip dialogue bug
Fixed cutscene errors
Fixed gameplay scene
Added godot ai bridge mcp, removed old models for copyright reasons, fixed pause menu bug
Fix ENet client join: stop stale-peer error spam, surface failures
Fix truck falling through Terrain3D; give Talon a distinct owl; doc 4.7
Audio pass: fill the quiet spots, fix broken wiring
Fix orphaned "pink capsule" ragdoll persisting after respawn
Fix co-op scene-entry path bugs + adopt Godot 4.7 AreaLight3D for the TV
Fix unearnable achievements + bulk-localize the remaining short-UI strings
Fix shrine lore fragment + add gate-endings test scene and console commands
Fix Chester/Osric placement in gameplay_scene.tscn (PR #482)
Fix signpost reveal: Label3D has no visible_characters
Exclude developer_testing scenes from Steam export
Stop Steam export crash on missing terrain_data/hike_map dir
Ship terrain in Steam builds and add owl movement to demo recordings
Thanks for playing and for all the feedback - it genuinely helps shape where this game goes. If you run into anything weird or have ideas, drop by our Discord or leave a comment below!
Happy delivering!
HeartCoded & the Lost Rabbit Digital team v0.5.15
Source
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