In this update3
Full notes
Full Fragile Frontier update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! HeartCoded here from Lost Rabbit Digital with another update for Fragile Frontier. This one's a mix of new stuff and fixes based on your feedback. Here's what changed:
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Security
Fragile Frontier changes
✨ What's New
Hoot navigator — O key shows trail to nearest NPC without a mailbox
Add in-world idle animation to player and NPCs
Add Mixamo animation retargeting system for CC4 owl rigs
Update dock_noticeboard.gd
Added materials to wooden signpost
Create wooden_signpost.blend.import
Update player_name_label.gd
Updated owl model, updated player name, added endesga32 palette
Add scroll wheel zoom to vehicle camera
Add missing ENERGY_ITEM to CollectibleItem.ItemType enum
Implement Join Game button properly - show multiplayer panel
Add missing main menu button handlers for Play button to work
Add comprehensive _exit_tree() cleanup to prevent memory leaks
Add group query caching to player.gd for performance
Add multiplayer sync for checkpoint activation
Add multiplayer sync for player death and respawn
Add multiplayer sync for truck push force system
🐛 What We Fixed
Fix player character model style and Chester Chirps delivery animation
Remove duplicate current_node declaration in _update_movement_state
Set up owl animation pipeline: FBX retargeting, player & NPC animations, spawn fix
Fix skeleton path detection in MixamoRetargeter
Fix pause menu button interactivity, suspension screeching, and ambient audio
Fix pause menu hover input, ugly UI, and missing engine sounds
Fix NPC house chimney smoke not visible
Fix backwards text on dock noticeboard Label3D nodes
Fix UI positioning and sign readability issues
Fix dock signs submerged below water and incorrect NPC directions
Fix settings/controls buttons and clean up cluttered pause menu
Add main menu title logotype and fix performance bottlenecks
Fix inverted player movement, add scroll wheel zoom, adjust camera defaults
Removed demo badge, fixed names in player ui
Fix critical UI/UX, networking, and security issues for Steam demo
Fix vehicle flying away when player exits by adding bidirectional collision exception
Fix Variant type inference warning in ping_system.gd
Fix Variant type inference warning in ice_patch.gd line 150
Fix type inference errors in save_slot_panel.gd
Fix all critical and high-priority audit findings
Fix black screen after intro cutscene by deferring fade-in tween
Fix set_visible override error in destination_beacon.gd
Fix rendering issues preventing gameplay visibility
Fix Godot 4.5 parse errors and merge conflicts
Fix remaining script issues from comprehensive audit
Fix hazard audio leaks, remove unused code, add boulder sync
Fix autoload audit issues: voice chat, side quest sync, cosmetics lookup
Fix critical multiplayer sync issues for demo stability
⚡ Quality of Life
Disable delivery cutscenes temporarily, polish celebration UI
Thanks for playing and for all the feedback — it genuinely helps shape where this game goes. If you run into anything weird or have ideas, drop by our Discord or leave a comment below. Happy delivering! — HeartCoded & the Lost Rabbit Digital team Build 6c9c2fa · Full changelog on GitHub
Source
Changelog.gg summarizes and formats this update. How we read updates.
