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Steam News4 March 20265mo ago

Fragile Frontier Demo — Update Notes

Hey everyone! HeartCoded here from Lost Rabbit Digital with another update for Fragile Frontier. This one's a mix of new stuff and fixes based on your feedback.

In this update3

Full notes

Full Fragile Frontier update

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Repeated intro

Hey everyone! HeartCoded here from Lost Rabbit Digital with another update for Fragile Frontier. This one's a mix of new stuff and fixes based on your feedback. Here's what changed:

What changed

25 fixes14 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Security
addedHey everyone! HeartCoded here from Lost Rabbit Digital with another update for Fragile Frontier. This one's a mix of new stuff and fixes based on your feedback. Here's what changed:
added✨ What's NewAdd in-world idle animation to player and NPCs
added✨ What's NewAdd Mixamo animation retargeting system for CC4 owl rigs
added✨ What's NewAdded materials to wooden signpost
added✨ What's NewUpdated owl model, updated player name, added endesga32 palette
added✨ What's NewAdd scroll wheel zoom to vehicle camera

Fragile Frontier changes

addedHey everyone! HeartCoded here from Lost Rabbit Digital with another update for Fragile Frontier. This one's a mix of new stuff and fixes based on your feedback. Here's what changed:
addedAdd in-world idle animation to player and NPCs
addedAdd Mixamo animation retargeting system for CC4 owl rigs
addedAdded materials to wooden signpost
addedUpdated owl model, updated player name, added endesga32 palette

✨ What's New

  • Hoot navigator — O key shows trail to nearest NPC without a mailbox

  • Add in-world idle animation to player and NPCs

  • Add Mixamo animation retargeting system for CC4 owl rigs

  • Update dock_noticeboard.gd

  • Added materials to wooden signpost

  • Create wooden_signpost.blend.import

  • Update player_name_label.gd

  • Updated owl model, updated player name, added endesga32 palette

  • Add scroll wheel zoom to vehicle camera

  • Add missing ENERGY_ITEM to CollectibleItem.ItemType enum

  • Implement Join Game button properly - show multiplayer panel

  • Add missing main menu button handlers for Play button to work

  • Add comprehensive _exit_tree() cleanup to prevent memory leaks

  • Add group query caching to player.gd for performance

  • Add multiplayer sync for checkpoint activation

  • Add multiplayer sync for player death and respawn

  • Add multiplayer sync for truck push force system

🐛 What We Fixed

  • Fix player character model style and Chester Chirps delivery animation

  • Remove duplicate current_node declaration in _update_movement_state

  • Set up owl animation pipeline: FBX retargeting, player & NPC animations, spawn fix

  • Fix skeleton path detection in MixamoRetargeter

  • Fix pause menu button interactivity, suspension screeching, and ambient audio

  • Fix pause menu hover input, ugly UI, and missing engine sounds

  • Fix NPC house chimney smoke not visible

  • Fix backwards text on dock noticeboard Label3D nodes

  • Fix UI positioning and sign readability issues

  • Fix dock signs submerged below water and incorrect NPC directions

  • Fix settings/controls buttons and clean up cluttered pause menu

  • Add main menu title logotype and fix performance bottlenecks

  • Fix inverted player movement, add scroll wheel zoom, adjust camera defaults

  • Removed demo badge, fixed names in player ui

  • Fix critical UI/UX, networking, and security issues for Steam demo

  • Fix vehicle flying away when player exits by adding bidirectional collision exception

  • Fix Variant type inference warning in ping_system.gd

  • Fix Variant type inference warning in ice_patch.gd line 150

  • Fix type inference errors in save_slot_panel.gd

  • Fix all critical and high-priority audit findings

  • Fix black screen after intro cutscene by deferring fade-in tween

  • Fix set_visible override error in destination_beacon.gd

  • Fix rendering issues preventing gameplay visibility

  • Fix Godot 4.5 parse errors and merge conflicts

  • Fix remaining script issues from comprehensive audit

  • Fix hazard audio leaks, remove unused code, add boulder sync

  • Fix autoload audit issues: voice chat, side quest sync, cosmetics lookup

  • Fix critical multiplayer sync issues for demo stability

⚡ Quality of Life

  • Disable delivery cutscenes temporarily, polish celebration UI

Thanks for playing and for all the feedback — it genuinely helps shape where this game goes. If you run into anything weird or have ideas, drop by our Discord or leave a comment below. Happy delivering! — HeartCoded & the Lost Rabbit Digital team Build 6c9c2fa · Full changelog on GitHub

Source

Steam News / 4 March 2026

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