Full notes
Full Fractured State update
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What changed
- Gameplay
- Maps
- Balance
New Units Have Entered the Fray! Fractured State marches forward in development showcasing a host of new improvements and introduces the Laperian Sharpshooter along with the Children of the Ancients new Fanatic unit in its latest update. Joining the ranks of the Flamethrower, Conscript, Surgeon and Grenadier for the Laperian Army is the Sharpshooter. This long-range weapons specialist can deploy his rifle giving the player the ability to align shots at opposing players from a distance. The Children of the Ancients welcome the most zealous followers, the Fanatic, into their fold. These units posses mythical abilities that enable them to launch an astral projection into a group of enemy combatants or confuse opposing forces to turn on themselves.
GENERAL UPDATES & IMPROVEMENTS
Added a particle attractor library
Removed Tab key toggling tactical map temporarily since we don't tell players how to toggle it off and folks were getting stuck in it
Added a small graphical effect to the hotbar when a skill comes off cooldown
Added a no-enter cursor for mousing over a transport with a selection of units that can't be passengers
Changed default reflection quality to Low since some folks were getting stuck on the loading screen for a long time
Restored flavor text for structures that broke in last update
Players can now bring up structure/territory info by tapping Alt instead of having to hold it down
Lots of cleanup to old code and refactoring for future things
UNIT/SQUAD UPDATES & IMPROVEMENTS
Units now space themselves out when moving and attacking
Units in buildings now stand farther apart by default
Vehicles have slightly more realistic steering (still needs work)
Added Fanatic unit to Children of the Ancients
Added Sharpshooter unit to Laperia
Surgeon heal amount increased from 5 to 12
Radiance radius decreased from 25 to 12.5 (now matches skill effect)
Increased Toss Canister radius from 5 to 7.5
Toss Canister now applies an accuracy debuff instead of blocking line of sight
Removed the ability for units to have interior only weapons
Simplified structure prequisites for some units so they become available earlier in the game
“This update concludes our 0.2 development cycle. I'm really excited to start iterating very quickly which means future updates should come at a much more rapid pace! More cool stuff is on the horizon. Onward to 0.3!” – Matt Kelso, Mechanical Monocle “Designing new units and then putting the pieces together to get them in game is always fun. I hope everyone has as much fun playing them as I had making them!” – Todd Curtis, Mechanical Monocle
Source
Changelog.gg summarizes and formats this update. How we read updates.
