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Steam News24 October 20178y ago

Update 20170912 is up!

GENERAL UPDATES & IMPROVEMENTS Updated engine to 2017.1 Changed networking architecture from Unity to Photon Thunder Territories with rally points now get an indicator at the edge of the map.

Full notes

Full Fractured State update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions13 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
changedGENERAL UPDATES & IMPROVEMENTSUpdated engine to 2017.1
changedGENERAL UPDATES & IMPROVEMENTSChanged networking architecture from Unity to Photon Thunder
addedGENERAL UPDATES & IMPROVEMENTSTerritories with rally points now get an indicator at the edge of the map. This indicator changes to the color of the team that owns the territory. Clicking on it opens your recruitment panel and defaults new squads to that territory
changedGENERAL UPDATES & IMPROVEMENTSMade the world reflection probe taller and the center higher to have better reflections and prevent weird lighting artifacts that happened on taller buildings when reflections were turned off
changedGENERAL UPDATES & IMPROVEMENTSImproved world lighting
addedGENERAL UPDATES & IMPROVEMENTSAdded a static background to the world

GENERAL UPDATES & IMPROVEMENTS

  • Updated engine to 2017.1

  • Changed networking architecture from Unity to Photon Thunder

  • Territories with rally points now get an indicator at the edge of the map. This indicator changes to the color of the team that owns the territory. Clicking on it opens your recruitment panel and defaults new squads to that territory

  • Made the world reflection probe taller and the center higher to have better reflections and prevent weird lighting artifacts that happened on taller buildings when reflections were turned off

  • Improved world lighting

  • Added a static background to the world

UNIT/SQUAD UPDATES & IMPROVEMENTS

  • Reworked the skill bar so it works with any number of squads selected and displays the number of units/squads who can currently cast each ability

  • Added keyboard hotkeys to abilities

  • Removed Take Cover squad ability for both Laperia and CotA

  • SurgeonChanged ability swapping to display a button over each unit's head in the world
  • GrenadierChanged Place Mine ability so player picks a spot on the ground instead of it being placed at the Grenadier's location immediately
  • TransportChanged Disembark ability to display a button over each unit's head in the world
  • FlamethrowerAdded ground indicator to Canister Toss and gave it a max range
  • Ancient FistChanged Radiance ability so player picks a spot on the ground instead of it being placed at the Fist's location immediately
  • WardenChanged Shield ability - It's now placed by the player; squad mates do not automatically move under it; it remains up until the player cancels it or it gets destroyed; updated graphics and effects; increased health of shield to 1500
  • VicarChanged Heal ability to display a button over each unit's head in the world
  • RuhkChanged Slam ability so player picks a spot on the ground instead of it being placed at the Ruhk's location immediately
  • General improvements to how the Surgeon works

BUG FIXES

  • Fixed a bug where multiple ragdolls spawned when a unit died

  • Fixed a bug in the lobby where new players would get incorrect information about which faction other players had selected

  • Fixed the scrolling speed on the color selector in the lobby

  • Fixed a sync error that could occur when a unit dies while exiting a building

  • Fixed a bug in the resolution dropdown in the Settings menu where it would apply the wrong resolution

  • Added logic so units can handle player orders to attack enemies in different world states. Now outside units told to attack inside units and vice versa will act accordingly instead of doing nothing or breaking themselves

  • Spaced out the spawn positions for new squads so units don't spawn on top of each other

  • Fixed a bug where unlocked units wouldn't lock again between matches

  • Fixed a bug where cover points would be permanently lost if the player told the unit to do something else before they reached the cover point

KNOWN ISSUES

  • LAN multiplayer is currently not working

If you discover any issues while playing the new build please let us know in the discussion or join us in the forums at http://forum.mechanicalmonocle.com/

Source

Steam News / 24 October 2017

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