Full notes
Full Fractured State update
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What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
GENERAL UPDATES & IMPROVEMENTS
Updated engine to 2017.1
Changed networking architecture from Unity to Photon Thunder
Territories with rally points now get an indicator at the edge of the map. This indicator changes to the color of the team that owns the territory. Clicking on it opens your recruitment panel and defaults new squads to that territory
Made the world reflection probe taller and the center higher to have better reflections and prevent weird lighting artifacts that happened on taller buildings when reflections were turned off
Improved world lighting
Added a static background to the world
UNIT/SQUAD UPDATES & IMPROVEMENTS
Reworked the skill bar so it works with any number of squads selected and displays the number of units/squads who can currently cast each ability
Added keyboard hotkeys to abilities
Removed Take Cover squad ability for both Laperia and CotA
- SurgeonChanged ability swapping to display a button over each unit's head in the world
- GrenadierChanged Place Mine ability so player picks a spot on the ground instead of it being placed at the Grenadier's location immediately
- TransportChanged Disembark ability to display a button over each unit's head in the world
- FlamethrowerAdded ground indicator to Canister Toss and gave it a max range
- Ancient FistChanged Radiance ability so player picks a spot on the ground instead of it being placed at the Fist's location immediately
- WardenChanged Shield ability - It's now placed by the player; squad mates do not automatically move under it; it remains up until the player cancels it or it gets destroyed; updated graphics and effects; increased health of shield to 1500
- VicarChanged Heal ability to display a button over each unit's head in the world
- RuhkChanged Slam ability so player picks a spot on the ground instead of it being placed at the Ruhk's location immediately
General improvements to how the Surgeon works
BUG FIXES
Fixed a bug where multiple ragdolls spawned when a unit died
Fixed a bug in the lobby where new players would get incorrect information about which faction other players had selected
Fixed the scrolling speed on the color selector in the lobby
Fixed a sync error that could occur when a unit dies while exiting a building
Fixed a bug in the resolution dropdown in the Settings menu where it would apply the wrong resolution
Added logic so units can handle player orders to attack enemies in different world states. Now outside units told to attack inside units and vice versa will act accordingly instead of doing nothing or breaking themselves
Spaced out the spawn positions for new squads so units don't spawn on top of each other
Fixed a bug where unlocked units wouldn't lock again between matches
Fixed a bug where cover points would be permanently lost if the player told the unit to do something else before they reached the cover point
KNOWN ISSUES
LAN multiplayer is currently not working
If you discover any issues while playing the new build please let us know in the discussion or join us in the forums at http://forum.mechanicalmonocle.com/
Source
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