In this update2
Full notes
Full Fractured Mind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
Well hello, boys! Good to see you again.
I'll keep this pretty short. There's been some major breakthroughs, so the full game will have support for the following platforms:
PC
PS4/5
Xbox One/S/X
Steamdeck
Switch
VR
Also, full controller support has been added (or rather, readded, since there has been before, but was kinda shit), ability to utilise either DLSS or FSR, depending on your graphics card, a menu system that's a lot more comprehensive and in-depth, allowing you to customize pretty much everything to your liking. There's also been A LOT of work done on optimization, so my measly 3070 runs the game in 4k, Ultra settings, with around 25-30 fps, which is pretty damn awesome, considering I wasn't testing on a packaged game, but rather the standalone game mode, with the project still open. Also, two new, large hospital and subway maps have been added and 2 new monster types.
Check out the new screenshots!
Hearing your guys' complaints about asset flipping, I've bought a new subway train asset, to change the old, free one. You were right, it's kinda cringe using the same asset over and over, even though it's pretty damn good looking. But we have a new one, the London Tube Train, which looks pretty good imo.
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Oh and I almost forgot about this, but... I've bought some packs with photoscanned maps, that will be used for multiplayer. So kinda like CS2, but bodycam style. This is come after the release of the story mode, though. But still, it's gonna be awesome.
So yeah, anyway, I said I'll keep this short but I plonked yet another wall of text hah.
God bless each and everyone of you gorgeous and awesome bastards, I love you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
