Well hello hello! How are ya? I'm just gonna rip the bandaid off and start with the bad news first. The game is gonna be delayed... I thought I'd be able to finish in time for the Steam halloween event, but nope!
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addedWell hello hello! How are ya? I'm just gonna rip the bandaid off and start with the bad news first. The game is gonna be delayed ... I thought I'd be able to finish in time for the Steam halloween event, but nope! I tried but the scope and scale of the project has increased significantly, so yeah.. I'm really sorry to all of you guys waiting, but I thought about it and I'd rather delay the game than release some rushed, unfinished and unpolished piece of shit game. So I'm gonna take my time and do things properly. On the good news side, we've got a new and extremely more realistic map and the game went from 1h to 2,5h+ (probably more to be honest, not sure yet). I've been working a lot on improving the atmosphere, animations, soundscapes, visuals etc. It's been a long road but.. God willing, it's close to the end. Now we have extensive gun play, with ammo management and gun attachments that you need to find or unlock (don't worry, none of that microtransaction shit), like 10 types of (pretty cool) monsters, a periodical save system (by periodical I mean you can't save when you want, it's at certain points in the game, kind of like checkpoints), health management and pickups and much more. I'm really excited about what this game has become and where it's headed! You can think of the game as if PT and Cry of Fear had a child, and that child had mental issues. I'll be posting clips this week with some of these elements, which I hope you guys find as exciting as I do. So.. yeah. That's pretty much it. I hope you're prepared to spend like 2-3 hours in this world, it's gonna be a wild ride. Thank you guys so much for the incredible support and amazing comments and feedback, you have no idea how much you've helped. Love all you guys and God bless you! See you soon.
Fractured Mind changes
addedWell hello hello! How are ya? I'm just gonna rip the bandaid off and start with the bad news first. The game is gonna be delayed ... I thought I'd be able to finish in time for the Steam halloween event, but nope! I tried but the scope and scale of the project has increased significantly, so yeah.. I'm really sorry to all of you guys waiting, but I thought about it and I'd rather delay the game than release some rushed, unfinished and unpolished piece of shit game. So I'm gonna take my time and do things properly. On the good news side, we've got a new and extremely more realistic map and the game went from 1h to 2,5h+ (probably more to be honest, not sure yet). I've been working a lot on improving the atmosphere, animations, soundscapes, visuals etc. It's been a long road but.. God willing, it's close to the end. Now we have extensive gun play, with ammo management and gun attachments that you need to find or unlock (don't worry, none of that microtransaction shit), like 10 types of (pretty cool) monsters, a periodical save system (by periodical I mean you can't save when you want, it's at certain points in the game, kind of like checkpoints), health management and pickups and much more. I'm really excited about what this game has become and where it's headed! You can think of the game as if PT and Cry of Fear had a child, and that child had mental issues. I'll be posting clips this week with some of these elements, which I hope you guys find as exciting as I do. So.. yeah. That's pretty much it. I hope you're prepared to spend like 2-3 hours in this world, it's gonna be a wild ride. Thank you guys so much for the incredible support and amazing comments and feedback, you have no idea how much you've helped. Love all you guys and God bless you! See you soon.
Well hello hello! How are ya? I'm just gonna rip the bandaid off and start with the bad news first. The game is gonna be delayed... I thought I'd be able to finish in time for the Steam halloween event, but nope! I tried but the scope and scale of the project has increased significantly, so yeah.. I'm really sorry to all of you guys waiting, but I thought about it and I'd rather delay the game than release some rushed, unfinished and unpolished piece of shit game. So I'm gonna take my time and do things properly. On the good news side, we've got a new and extremely more realistic map and the game went from 1h to 2,5h+ (probably more to be honest, not sure yet). I've been working a lot on improving the atmosphere, animations, soundscapes, visuals etc. It's been a long road but.. God willing, it's close to the end. Now we have extensive gun play, with ammo management and gun attachments that you need to find or unlock (don't worry, none of that microtransaction shit), like 10 types of (pretty cool) monsters, a periodical save system (by periodical I mean you can't save when you want, it's at certain points in the game, kind of like checkpoints), health management and pickups and much more. I'm really excited about what this game has become and where it's headed! You can think of the game as if PT and Cry of Fear had a child, and that child had mental issues. I'll be posting clips this week with some of these elements, which I hope you guys find as exciting as I do. So.. yeah. That's pretty much it. I hope you're prepared to spend like 2-3 hours in this world, it's gonna be a wild ride. Thank you guys so much for the incredible support and amazing comments and feedback, you have no idea how much you've helped. Love all you guys and God bless you! See you soon.