Full notes
Full Fracture the Flag update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
Single Player Combat
The latest build on the main branch now includes basic single player combat. At the moment this is limited to one level, but will likely expand with feedback from players. Feedback on difficulty, fun factor and bugs are always helpful for the further development of FTF.
Network Disconnects
This build also includes the ability to self report on multiplayer disconnects. The game will be gathering data on the number of npcs, number of bricks (walls), and the ip address for location purposes. These three factors are the key suspects in causing the disconnects. Development will now shift to solving or reducing the disconnects. This will be done by attempting to reduce the number of messages sent from player to player. Another option is to allow players to connect to more local servers - getting player locations will help to determine if this is a good solution. Please report multiplayer disconnects on this thread the more info the quicker a solution can be found.
Update 10/16
Changes have been made to the way the workers data is sent between players. This cuts the number of messages sent by each worker by a factor of 50 and seems to reduce the needed bandwidth as well. The hope is this will provide more stability and fewer disconnects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
