Full notes
Full Fracture the Flag update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Compatibility
- Server
- Gameplay
Work on the single player combat has been moving along at a slow but steady pace. The basic pieces are in place and are now working well enough that they need more eyes to further refine and balance the game.
New Beta Tester Build
The latest build of FTF has been pushed up to the “Beta Testers” branch. No password is needed and can be tested by everyone! The build includes one single player combat based challenge. More combat levels will follow once the bugs have been fixed. The new build will also self report statistics for a multiplayer disconnect. Resolving or reducing the disconnects will be the next goal after the combat bits are dialed, but getting more data on the disconnects is crucial to solving the problem
How to Switch Branches
Switching branches is easy!
Right click “Fracture the Flag” in your steam library
Click properties
Go to the BETAS tab
Select "beta_testers”
Hit ok and run the update (you may need to restart Steam to force the update)
To switch back repeat the steps, but choose “none” to opt out of the beta.
Why Beta?
Many scripts have been adapted from multiplayer to allow both single and multiplayer. This may cause some issues in multiplayer that would be unacceptable for a main branch release.
Known Issues
There are a few known issues...
Not all AI siege weapons fire
Menu shows a second level that does not exist (yet)
White capsule in AI base - serves as a spawn point
Best Times not showing correctly in single player menu
No achievement implemented for combat level
Ability to move swordsman and siege weapons broke - this is game breaking but not easily reproducible
Source
Changelog.gg summarizes and formats this update. How we read updates.
