Full notes
Full Frack the World update
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What changed
- Gameplay
Frack the World changes
Frack the World, the first game from Beef Cat, launches March 1st!
Before I get into Frack the World, which is already introduced in the game page, let me introduce myself. Beef Cat is a small team of brothers making gaming content across streaming, YouTube, and game development - consisting of myself (Kyle) and my brothers (Thomas, Alex). We are all passionate about the game industry and all get different things out of it. Unified under the Beef Cat umbrella we all get a place to express it.
Frack the World is a solo dev game, made entirely by myself (Kyle) aside from some small things. Some early art assets were originally put together by another member of Beef Cat but exist in the game now with large edits by me. The soundtrack is also not done by myself - instead using Royalty Free feel-good corporate tracks and lo-fi to drive home the satire of the game's concept.
This has been a work of passion for far longer than I'd like to admit and my first large foray into game development. I can't wait for everyone to check it out and I am insanely proud of where it is.
That said, I absolutely plan on supporting this game after launch with small updates addressing any issues that may arise, along with larger updates adding new content to play around with. Sometime after launch, once I've figured out where the game stands, I will discuss my post-launch content plans. The game at-launch is what I consider a full experience that I would be happy with unchanged. Anything added to the game just adds to that value I think Frack the World already has - a statement I hope you find yourself agreeing with.
This game has been a labor of love for a chunk of my life and that isn't changing. I will keep tinkering as long as I stay interested in the concept of the game - which I foresee being quite a bit of time. If you find yourself in a giving mood, please share the game page with friends, discords, etc and help make the launch an amazing day!
Here's to a bold new step into the games industry - a dream come true and personal accomplishment I deeply cherish. See you on March 1st! -Kyle
Source
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