Full notes
Full FPV Kamikaze Drone update
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What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
FPV Kamikaze Drone changes
New Map – "Promsteel"
A war-torn industrial plant with collapsed roofs, shattered pipelines, and scattered fuel tanks. Features large open areas, underground passages, stairways, and plenty of cover.
Changes
Improved bullet hit registration.
Added the ability to write custom OSD text on FPV drones.
Added a target list in Singleplayer and Coop modes.
Death camera now tracks the character’s body more accurately.
Reworked ragdoll replication for much smoother movement.
Added explosion and burning sounds for vehicles.
Fixes
Fixed a bug where the controller and goggles did not fall to the ground on death.
Fixed kill feed issues when bots died from water or environmental hazards.
General map object fixes.
Fixed joystick movement for wounded characters.
Fixed a bug where a soldier would exit a vehicle and fly away with it.
Fixed animation jitter before standing up after being wounded.
Fixed an issue where a wounded soldier could enter a vehicle outside its bounds.
Fixed an issue where passengers were not taking damage.
Fixed getting stuck after exiting a vehicle.
Fixed jittering of soldiers sitting in vehicles for newly connected players.
Fixed a bug where a soldier could die from a vehicle explosion even if they had used that vehicle long ago.
Increased the explosion timer for abandoned vehicles by 2x.
Optimization
Optimized object draw distance to improve performance.
Map Editor News
We have rolled back the Steam moderation settings. In the next update, we plan to restore full open publishing for user maps and reopen the Workshop for everyone.
What’s Next?
Alongside continued work on the map editor, we will keep improving core gameplay mechanics, vehicles, weapons, and other systems.
Source
Changelog.gg summarizes and formats this update. How we read updates.
