Full notes
Full FPV Kamikaze Drone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Balance
FPV Kamikaze Drone changes
New Map – Chernogorsk Urban combat in dense city environments. The map is available in all game modes.
What’s New
- Singleplayer MissionsThree multiplayer maps are now available in solo mode, including Chernogorsk. Your task is to locate and eliminate enemy infantry.
- New Homemade Ammunition IEDW1An improvised projectile more powerful than the PG7VS, effective against vehicles and infantry. Available in missions and multiplayer (in blue crates).
Weather and Time of Day: Choose weather conditions in both singleplayer and multiplayer. Get ready for rain, sunshine, or fog.
- Sensitivity and Inversion SettingsAdded for operator and vehicles using keyboard controls.
The Host Can Now Kick Players via the Scoreboard.
Other Improvements
Fixes
Player now spawns correctly – no more falling through the map
Fixed double detonation of explosives
Proper grenade detonation on drones
Striker no longer disappears when dropping ammo
Striker now takes damage from its own shells
Fixed bullet impact effects on certain surfaces
Disabled inventory switching after death
Fixed abrupt camera angle change on the Striker when control is lost
Removed pistol from character visuals
Minor bug fixes
Plans
The map editor is in active development. Core functionality is already working and integrated with Steam Workshop.
Work ahead includes expanding the asset library for convenient map building.
Development of tools for AI setup – paths, objectives, actions. Everything needed to create full-fledged singleplayer missions directly in the editor.
Source
Changelog.gg summarizes and formats this update. How we read updates.
