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Steam News15 August 20178y ago

Foxus. Dev Diary #2

Dear players, It's been a long time since the last update. How's everyone? Русская версия Firstly, thank you for the patience.

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  • Gameplay
addedDear players, It's been a long time since the last update. How's everyone? Русская версия Firstly, thank you for the patience. You already know that games have a ton of work that needs to be done in order to produce them. Our approach to software products, including games, is to try to build the best game we can as fast as we can. We're trying to make our games feel unique and valuable for our players, we want them to have fun, and we're doing our best and working hard on Foxus. We had a huge backlog of tasks to work on this summer. I was working mostly on the business and development side of things. The early builds of Foxus were running on Windows 7. We had recently switched to Windows 10 for development, and it had some significant benefits such as switching to the up-to-date software and speeding up tools which we use daily. That allowed us to work on several game's locations while designing core game systems. Story and NPCs writing also took quite a lot of our time in the past two months, but it was lots of fun writing dialogues. In the meantime, I've learned a lot of new exciting things, and even have written and published several articles about programming and C++ development. Finally, we'd like to also thank everyone who took their part in the VM Community and shared their thoughts on our games with us. This was important step to us in learning how to build communities of players and interact with them. Your valuable feedback helped us to improve our games, and you'll be remembered by thousands of other players. There are many questions about Foxus which are still left without answers. We'll get back to them in the future diaries, so stay tuned. Enjoy the hot summer days, we'll meet again once upon a time!

Dear players, It's been a long time since the last update. How's everyone? Русская версия Firstly, thank you for the patience. You already know that games have a ton of work that needs to be done in order to produce them. Our approach to software products, including games, is to try to build the best game we can as fast as we can. We're trying to make our games feel unique and valuable for our players, we want them to have fun, and we're doing our best and working hard on Foxus. We had a huge backlog of tasks to work on this summer. I was working mostly on the business and development side of things. The early builds of Foxus were running on Windows 7. We had recently switched to Windows 10 for development, and it had some significant benefits such as switching to the up-to-date software and speeding up tools which we use daily. That allowed us to work on several game's locations while designing core game systems. Story and NPCs writing also took quite a lot of our time in the past two months, but it was lots of fun writing dialogues. In the meantime, I've learned a lot of new exciting things, and even have written and published several articles about programming and C++ development. Finally, we'd like to also thank everyone who took their part in the VM Community and shared their thoughts on our games with us. This was important step to us in learning how to build communities of players and interact with them. Your valuable feedback helped us to improve our games, and you'll be remembered by thousands of other players. There are many questions about Foxus which are still left without answers. We'll get back to them in the future diaries, so stay tuned. Enjoy the hot summer days, we'll meet again once upon a time!

Source

Steam News / 15 August 2017

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