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Steam News19 November 20241y ago

Foxlore November Devlog

Foxlore's Demo & Nextfest was a success! Over 1,000 users have claimed the Foxlore Demo! Wow, that's a lot of you! Thanks to everyone for their support of the demo!

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changedOver 1,000 users have claimed the Foxlore Demo! Wow, that's a lot of you!What gameplay and puzzle mechanics players like best.
changedOver 1,000 users have claimed the Foxlore Demo! Wow, that's a lot of you!The information that I've gained from this experience is being implemented into the entire game. A lot of game mechanics have been changed based on player feedback, and I believe the game has become something truly great already!
changedGeneral RoadmapTo start off, I'm going to start posting devlogs on a monthly basis to make sure there is a common place for news to be communicated other than the discord server! Additionally I have recieved a couple people asking where we are on the map since the Kickstarter launched this summer:
changedGeneral RoadmapAs always, thank you all for the support. If you ever want to contact me, you can do so personally via any of my socials found at https://linktr.ee/nikoviant or join the Foxlore Discord Server ( https://discord.gg/AmV2xrZsVt ) where I am fairly active. See you next month!

Foxlore's Demo & Nextfest was a success!

Over 1,000 users have claimed the Foxlore Demo! Wow, that's a lot of you!

Thanks to everyone for their support of the demo! This was an amazing opportunity to see people's first impressions of the game, the game mechanics, the art, and so much more! Additionally, shoutout to my QA testing group. Thanks to them, the demo was released with minimal speedbumps.

The ultimate point of the demo was to see the following things first-hand, given this is my first game:

  • What gameplay and puzzle mechanics players like best.

  • How to best walk the player through the story.

  • What players look for in dialogue.

The information that I've gained from this experience is being implemented into the entire game. A lot of game mechanics have been changed based on player feedback, and I believe the game has become something truly great already!

Streaming Development

In order to get some marketing going for the game, I'm going to be streaming parts of development. Some parts will be left out to avoid serious spoilers. You can follow me on Twitch here: https://www.twitch.tv/nikoviant

General Roadmap

To start off, I'm going to start posting devlogs on a monthly basis to make sure there is a common place for news to be communicated other than the discord server! Additionally I have recieved a couple people asking where we are on the map since the Kickstarter launched this summer:

Here's the general to-do list:

  1. Conceptual development

  2. Kickstarter start

  3. Kickstarter finish

  4. Full World design and art

  5. Base programming & mechanics

  6. Foxlore Demo

  7. Foxlore Next-Fest

  8. Optimize coding & mechanics based on player feedback

  9. Complete puzzle set (We are here!)

  10. Implement revised and TRANSLATED dialogue (Translators apply in the Discord!)

  11. Complete Foxlore (QA Testing)

  12. Marketing (Release date will be announced here.)

  13. Release Foxlore (Kickstarters will recieve their keys via email here.)

Woah, we're getting pretty close to the end!

As always, thank you all for the support. If you ever want to contact me, you can do so personally via any of my socials found at https://linktr.ee/nikoviant or join the Foxlore Discord Server (https://discord.gg/AmV2xrZsVt) where I am fairly active. See you next month!

Source

Steam News / 19 November 2024

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