DevBlog #96 | Foundry Fridays: Trains on Experimental
Hello everyone! It’s been about two weeks since we launched Update 3 “Xeno Tech” and I wanted to take the time to say thanks to everyone who played the game so far.
In this update1
Full notes
Full FOUNDRY update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
0 fixes2 additions3 changes0 removals
Gameplay
Compatibility
Store
changedIt’s been about two weeks since we launched Update 3 “Xeno Tech” and I wanted to take the time to say thanks to everyone who played the game so far. Many of you came back for the new content, and feedback has been very positive. We’re really happy to see the Steam reviews trending upwards and we will continue to work hard to improve FOUNDRY!
addedTrains now on the Experimental BranchAs some of you might already know, the Trains are now available on the experimental branch. We have quietly rolled them out on our Discord during the past two weeks to get some initial feedback and find the most serious bugs. It’s a big feature and we knew there would be bugs, so we didn’t want to let everyone know at the same time in case there are some bigger roadblocks. But now it’s time to let everyone know!
changedTrains now on the Experimental BranchSavegame Compatibility: While we will try, it is not guaranteed that saves on the experimental branch will never break since we’re giving access early while the feature is actively under development. Never overwrite your current Update 3 savegame. Ultimately when Update 4 launches, it will be compatible with Update 3 saves.
addedTrains now on the Experimental BranchFeature Preview: This version is a feature preview, we haven’t added surrounding content yet. The trains are not part of the research tree, but immediately unlocked. We haven’t added any new content or made any changes to integrate trains better to the core gameplay loop.
changedTrains now on the Experimental BranchStay tuned for more news! https://store.steampowered.com/app/983870/FOUNDRY/
FOUNDRY changes
changedIt’s been about two weeks since we launched Update 3 “Xeno Tech” and I wanted to take the time to say thanks to everyone who played the game so far. Many of you came back for the new content, and feedback has been very positive. We’re really happy to see the Steam reviews trending upwards and we will continue to work hard to improve FOUNDRY!
addedAs some of you might already know, the Trains are now available on the experimental branch. We have quietly rolled them out on our Discord during the past two weeks to get some initial feedback and find the most serious bugs. It’s a big feature and we knew there would be bugs, so we didn’t want to let everyone know at the same time in case there are some bigger roadblocks. But now it’s time to let everyone know!
changedSavegame Compatibility: While we will try, it is not guaranteed that saves on the experimental branch will never break since we’re giving access early while the feature is actively under development. Never overwrite your current Update 3 savegame. Ultimately when Update 4 launches, it will be compatible with Update 3 saves.
addedFeature Preview: This version is a feature preview, we haven’t added surrounding content yet. The trains are not part of the research tree, but immediately unlocked. We haven’t added any new content or made any changes to integrate trains better to the core gameplay loop.
changedStay tuned for more news! https://store.steampowered.com/app/983870/FOUNDRY/
It’s been about two weeks since we launched Update 3 “Xeno Tech” and I wanted to take the time to say thanks to everyone who played the game so far. Many of you came back for the new content, and feedback has been very positive. We’re really happy to see the Steam reviews trending upwards and we will continue to work hard to improve FOUNDRY!
Trains now on the Experimental Branch
As some of you might already know, the Trains are now available on the experimental branch. We have quietly rolled them out on our Discord during the past two weeks to get some initial feedback and find the most serious bugs. It’s a big feature and we knew there would be bugs, so we didn’t want to let everyone know at the same time in case there are some bigger roadblocks. But now it’s time to let everyone know!
We have set up a Steam discussion explaining how to get access and what’s important to know: Link to Steam Discussion
I’ll recap the most important points:
Savegame Compatibility: While we will try, it is not guaranteed that saves on the experimental branch will never break since we’re giving access early while the feature is actively under development. Never overwrite your current Update 3 savegame. Ultimately when Update 4 launches, it will be compatible with Update 3 saves.
AddedFeature PreviewThis version is a feature preview, we haven’t added surrounding content yet. The trains are not part of the research tree, but immediately unlocked. We haven’t added any new content or made any changes to integrate trains better to the core gameplay loop.
Work In Progress: This time we’re giving access to the experimental branch way earlier than with Update 3, so expect things to be less polished.
We’re looking forward to your feedback! It’s important to get trains right and every bit of feedback helps.