Full notes
Full Founder of the Final Cult update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Store
- Fixes
Fellow Founders!
We are excited to bring you a major update that changes our game substantially in many ways! We have added a handy tutorial system that will help all the new Cult Founders understand what it takes to lead their cult to glory. We also reworked the lighting and colour system within the game to help with tracking your character and enemies and reduce visual noise. We noticed that the melee followers were inconsistent and thus reworked them. For detailed information please read below:
General Changes
Tutorial:
We noticed that when you are playing Founder of the Final Cult for the first time it can be a little overwhelming and confusing. So to help new players out we added a small but helpful tutorial that will explain the basics of the game. This tutorial will first appear when you start your first ever run in the game. But don’t worry if you forget or zoom through it! When you are in a run, you can pause the game and there will be a “help” button that will bring up the tutorial again.
Reworked Lighting and Colour:
We have fully reworked the lighting and colour system in game so that the action is much easier to follow now. Everything within the game now has an outline to help track it better, such as your character, your followers' attack, enemies, enemy projectiles, and etc. Additionally we have reworked the lighting on everything so that it fits visually better on both maps thus making it help with tracking and reducing the visual noise in late game.
Melee Followers Rework:
We noticed that the melee followers were inconsistent across their category and compared to other followers so we reworked their attack logic to hopefully make them “easier” to understand and therefore use. Before their attack would follow their movement and as result make it hard to line them up to hit enemies. Now their attack will complete one “swing” from when the attack started even if the follower has moved. Therefore it is easier to know when the attack starts and what it will hit.
Minor Changes
Win Condition for 20 minute gamemode has changed: Once the timer reaches 0:00 you must also kill all bosses on screen to ‘win’ the run
There is an attack bar under each recruited follower that indicates when an attack will go off
Followers are now evenly spaced around you
- Pick-up visuals have been reworked for Exp Scrolls and Knowledge FragmentsPick-ups no longer grow in size. A colour scheme has been added to indicate the quantity/quality of the pickup
Character movement rework: Moving around the map should feel more natural and less twitchy
Added a Boss Spawn animation to better indicate the new threat
Bosses and enemies rebalance: Bosses now have a lot more hp and more damage dealt to players, Regular enemies now have more hp and damage dealt to players, Enemies no longer scale their movement speed as time goes on
Added new customization in the menu options allowing players to adjust the following: Screen Shake, Enemy HP bars, Damage Numbers, Particle Intensity
Adjusted tooltips for better visibility
Added helpful tips on the pause screen
Explosion damage is now more consistent
Follower tags now indicate what tags were added (gold) vs what a follower starts with
Entering any inputs on the intro screen will now skip to the main menu
Renamed “Shop” to “Library”
Changed the first variant of the axe follower
Bug Fixes
Fixed followers incorrectly showing tags that they do not have
Fixed how follower tags are updated, they are more consistent now
Fixed bug that allowed recruited followers to be banished
Fixed lag spikes caused by particles from enemies dying
Fixed a bug that made it possible for enemies and bosses to push players into walls and prevent movement
Improved overall performance
Fixed controller support in the library
Fixed mouse visibility when using a controller
Fixed game not automatically pausing when controller disconnects
Fixed game not automatically pausing when opening the Steam overlay
Source
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