HomeGamesUpdatesPricingMethodology
Steam News19 February 20264mo ago

Patch 1.11.0.14 is live

Hello everyone! Patch 1.11.0.14 is now live, addressing several minor issues and visual bugs. Thanks to our eagle-eyed community for the reports.

Full notes

Full Foundation update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

12 fixes0 additions3 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Performance
fixedFixed
changedFixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions Note : Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them. Monuments and their sub-buildings are not affected
fixedFixed: A visual bug where construction costs, splendour, upkeep and capacity appeared to stack cumulatively when cycling through some building parts with the part-switcher.
fixedFixed: Dismiss Villager from House tooltip was incorrectly labelled
fixedFixed: Some Parts and Decorations could be shown floating when construction begins
fixedFixed: Devote a Villager button was not greyed out when the Monastery capacity was reached

Patch 1.11.0.14 is now live, addressing several minor issues and visual bugs. Thanks to our eagle-eyed community for the reports.

Full changelog below:

Fixed

  • Fixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions

    • Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them.

    • Monuments and their sub-buildings are not affected

  • Fixed: A visual bug where construction costs, splendour, upkeep and capacity appeared to stack cumulatively when cycling through some building parts with the part-switcher.

  • Fixed: Dismiss Villager from House tooltip was incorrectly labelled

  • Fixed: Some Parts and Decorations could be shown floating when construction begins

  • Fixed: Devote a Villager button was not greyed out when the Monastery capacity was reached

  • Fixed: Building zones and entrances were still displaying after destroying a Bridge or the Modest Stone Bay Window

  • Fixed: Hops plants/vines would disappear after being gathered

  • Fixed: The Weaver Hut did not have the correct roof colour options

  • Fixed: Clicking the terrain would unexpectedly open the build menu under specific scenarios

  • Fixed: Crash when switching the Tavern Kitchen function to Free Build

  • Fixed: [Steamdeck/Linux] Using the Right Mouse Button to cancel a building placement would break the Build menu

Updated

  • Updated: Community Localisation

Modding

  • Fixed: Crash when using the shovel icon to destroy Parts from the Basic Material mod

  • Exposed more functions for modders. See the modding wiki for more information on the modding changes

Source

Steam News / 19 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.