Full notes
Full Foundation update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
- Maps
- Performance
Patch 1.11.0.14 is now live, addressing several minor issues and visual bugs. Thanks to our eagle-eyed community for the reports.
Full changelog below:
Fixed
Fixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions
Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them.
Monuments and their sub-buildings are not affected
Fixed: A visual bug where construction costs, splendour, upkeep and capacity appeared to stack cumulatively when cycling through some building parts with the part-switcher.
Fixed: Dismiss Villager from House tooltip was incorrectly labelled
Fixed: Some Parts and Decorations could be shown floating when construction begins
Fixed: Devote a Villager button was not greyed out when the Monastery capacity was reached
Fixed: Building zones and entrances were still displaying after destroying a Bridge or the Modest Stone Bay Window
Fixed: Hops plants/vines would disappear after being gathered
Fixed: The Weaver Hut did not have the correct roof colour options
Fixed: Clicking the terrain would unexpectedly open the build menu under specific scenarios
Fixed: Crash when switching the Tavern Kitchen function to Free Build
Fixed: [Steamdeck/Linux] Using the Right Mouse Button to cancel a building placement would break the Build menu
Updated
Updated: Community Localisation
Modding
Fixed: Crash when using the shovel icon to destroy Parts from the Basic Material mod
Exposed more functions for modders. See the modding wiki for more information on the modding changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
