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Steam News15 April 20262mo ago

Patch 1.11.0.17 is live

Hello everyone, We have just released patch 1.11.0.17, which focuses on a wide range of fixes and addresses several community-reported issues.

Full notes

Full Foundation update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

21 fixes1 addition7 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • UI and audio
  • Balance
  • Maps
changedGameplay
fixedFixed: Aspirations could be completed without fulfilling all required "sub-quests."
fixedFixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Monuments (e.g. Build a Great Hall in a Castle when choosing “a prosperous priory”)
fixedFixed: The Bailiff was not gaining experience.
fixedFixed: Workplaces could occasionally produce goods without consuming resources if a worker brought resources while others were already waiting for work.
fixedFixed: Housing collider issue that prevented villagers from entering their homes until reload.

Foundation changes

changedGameplay
fixedFixed: Aspirations could be completed without fulfilling all required "sub-quests."
fixedFixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Monuments (e.g. Build a Great Hall in a Castle when choosing “a prosperous priory”)
fixedFixed: The Bailiff was not gaining experience.
fixedFixed: Workplaces could occasionally produce goods without consuming resources if a worker brought resources while others were already waiting for work.

We have just released patch 1.11.0.17, which focuses on a wide range of fixes and addresses several community-reported issues.

Full changelog:

Gameplay

  • Fixed: Aspirations could be completed without fulfilling all required "sub-quests."

  • Fixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Monuments (e.g. Build a Great Hall in a Castle when choosing “a prosperous priory”)

  • Fixed: The Bailiff was not gaining experience.

  • Fixed: Workplaces could occasionally produce goods without consuming resources if a worker brought resources while others were already waiting for work.

  • Fixed: Housing collider issue that prevented villagers from entering their homes until reload.

  • Fixed: Tier 3 Houses were being built even without the required paved roads.

  • FixedTier 3 Houses would not downgrade back to Tier 1 if patrol coverage was removed and Tier 2 requirements were not met.

Buildings & Construction

  • FixedDeleting a gate snapped to a wall, whether built or in preview, would leave a hole where the gate was removed.
  • Fixed: Monument sub-buildings that allowed multiple parts, such as a dorm, could have their function switched to single-part buildings, such as the Apiary and vice versa.

  • Fixed: Monument decorations now appear immediately upon unlocking while editing a Monument, without needing to select another building.

  • Fixed: The Cheesemaker is no longer missing its production progress bar.

  • Fixed: Attach nodes remained visible after a part was built under specific circumstances.

  • Fixed: Issues with input capacity of production buildings when initially placing or moving additional building parts.

  • Updated: Missing descriptions to Rustic Tavern decorations.

  • Updated: Renamed some Castle Walls for better clarity.

Military

  • Fixed: Soldiers sent on a mission could become visible on the map after reloading the game.

  • Fixed: Soldiers were shown stacking on top of each other at the map exit location during military missions.

UI / UX

  • Fixed: Interactive buttons on the Map Generation screen were unreachable on lower screen resolutions.

  • Fixed: The Trader window can now be pinned and will remain open when interacting with other buildings.

  • FixedA large, empty resource tracker remained visible if all resources were removed from a storage building in a specific order.
  • Fixed: Monument Part editing buttons could remain visible for a previously selected part when using the sub-building checkboxes.

  • Fixed: Patroller and Watchman jobs were missing from the job list.

  • Fixed: An unnecessary vertical scrollbar could appear in the Royal Book resource list on certain resolutions.

  • Fixed: Player-owned territory boundary could become visible upon reloading even if the setting was toggled off.

  • Updated: Community Localisation

Modding

  • Exposed Resource Removal’s ResourceList.

  • Added Initial Scale to the Scaler constructor.

Source

Steam News / 15 April 2026

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